Abstract
The paper addresses the various contexts that determine the societal framework for research in the field of sound and music computing. Four of these contexts are identified, namely, the research context, the educational context, the industrial context and the socio-cultural context. For each context, the major trends are analysed and summarized as short statements, thus providing a background in which the state-of-the-art and the challenges of sound and music research can be situated.
Acknowledgement
The authors wish to thank D. Cirotteau for his contribution to the educational survey ( and ).
Notes
1In this paper, we use the term “multidisciplinary” instead of “interdisciplinary”. “Multidisciplinarity” could be associated with the union of two or more disciplines, whereas “interdisciplinarity” could be associated with the intersection of two or more disciplines. There are arguments in favour of both terms. Alternatively, one could use the term “transdisciplinarity”, which refers to the idea that the approach transcends the boundaries of two or more disciplines.