22,291
Views
120
CrossRef citations to date
0
Altmetric
Special Issue Introduction

Design science research genres: introduction to the special issue on exemplars and criteria for applicable design science research

ORCID Icon, ORCID Icon & ORCID Icon

Abstract

We propose the definition of genres in IS design science research (DSR). In recent years DSR has become a well-accepted research paradigm within IS; however, now the diversity of purpose, methodology, and mental models has increased to a point where reviewers and editors are unsure about which standards to apply to particular research submissions. For some researchers an artefact of value is a system or system component, while for others artefacts ought to be theories or theory components. Such differences are hard to reconcile and researchers often face criticism from diverse corners of the paradigm, where beliefs and standards are very different. We observed this diversity of views among authors, editors, and reviewers while editing this special issue. The problem continues to the current day. A solution may lie in defining genres of IS DSR, each with its model for DSR processes and outcomes. We define five prototype genres, based on selected articles, along with their typical characteristics, standards, and values. Several articles in this special issue typify various potential genres. The recognition of mutually respectful DSR genres may improve researchers' ability to publish in the highest tier IS journals, as colleagues, reviewers, and editors recognize and respect genre differences.

Introduction

Since the early years of the information systems (IS) discipline, designing and evaluating artefacts has distinguished IS research from other disciplines in the business academe. Unfortunately, a majority of the highly regarded IS journals that evolved since the late 1970s adhered to a social science model for carrying out and presenting research. Consequently, researchers who designed artefacts (March & Smith, Citation1995), such as systems, algorithms, and methods, struggled to justify the value of their research and to place their results in those most valued outlets. Many design-oriented researchers were thereby limited to publishing in what were considered second or third tier outlets.

Versions of the term, design science research (DSR), have been part of IS research vernacular for at least 30 years, since Nunamaker et al. (Citation1971, Citation1990) “described and defended” the legitimacy of “Systems Development in IS Research” as a research methodology. More broadly, across the academe, the “design science” term can be traced as far back as the 1960s, as Buckminster Fuller is reported to have called for a “Design Science Decade” (Fuller, Citation1963). Herbert Simon’s Science of the Artificial (Citation1969) provided another design science precedent. Subsequently, influential papers, e.g., by Hevner, March, and Park Citation(2004) and Peffers, Tuunanen, Rothenberger, and Chatterjee (Citation2007), as well as design-centred conferences, particularly the First International Design Science Conference (DESRIST, Citation2006), created momentum for DSR as a mainstream research paradigm. Since then many DSR papers have been published in high quality IS journals, including in the Association for Information Systems (AIS) basket of eight, European Journal of Information Systems (EJIS), IS Research, IS Journal, Journal of Information Technology, Journal of Management Information Systems, Journal of Strategic Information Systems, Journal of the AIS, and Management Information Systems Quarterly. In many of these articles, authors did not carry out design science studies, but proposed conceptual, theoretical, and guidance contributions to help researchers conduct, present, and publish design science endeavours.

The objective of this EJIS special issue on “Exemplars and criteria for applicable design science research”, is to enable IS researchers to accomplish more in terms of DSR’s raison d’être, the development of artefacts that can be applied to the solution of real-world problems or to enhance organisational efficacy, e.g., (Goldkuhl, Citation2012; Hevner & Yao, Citation1979; Nunamaker et al., Citation1989). A key motivation that led us to edit this special issue has been the observation that to date, while there has been much research published about DSR, there has not been as much research as we might hope that applies the DSR research paradigm to carry out IS research.

Researchers have observed that it is difficult to publish DSR results in the best journals (Conboy, Fitzgerald, & Mathiassen, Citation2012). They have offered such explanations as, the comparative immaturity of DSR, when compared to applied social sciences (Winter, Citation2008); the low emphasis on practical relevance in the most highly regarded journals (Lyytinen, Baskerville, Iivari, & Te’eni, Citation2007); the expectation among highly regarded journals for scientific theoretical contributions (Baskerville, Lyytinen, Sambamurthy, & Straub, Citation2011); and the uncertainty for DSR outcomes coupled with a quest for perfection (Weedman, Citation2008).

Recent research has sought to frame the argument for the value of DSR knowledge contributions through concepts and guidance that distinctly differentiate it from design in practice (Baskerville, Citation2008; Gregor & Hevner, Citation2013). Steeped as we are in social science traditions of research contribution, this is an approach that is consistent with the culture of our discipline. Others have expressed concern that such guidance may be rigidly applied in ways that prevent DSR from being an attractive paradigm for research, particularly for the junior researcher (Österle et al., Citation2011).

Over time, with the great number of guidelines, rules, and frameworks, DSR researchers found themselves faced with a difficult challenge, namely an excess of advice and expectations for how to carry out DSR. The many guidelines and objectives published in journals and conferences make it difficult and costly to carry out DSR projects. This problem remains unsolved to the present day and it remains difficult to present DSR outcomes without running afoul of some of these rules. Part of the problem may be that DSR continues to be viewed as an undifferentiated paradigm for research. This leaves reviewers and editors without concepts for how to differentiate among submissions, so as to apply different requirements to particular classes of research. This has led to reviewers following guidance published anywhere about DSR and applying it indiscriminately as the basis of criticism of any submitted DSR paper. Thus, a sidestep from any published guideline is a potential reason for a rejection.

Seeds of a potential remedy

Other research domains that are older than IS, such as those in the social sciences, economics, and business, have matured sufficiently so that researchers can employ a diversity of methods, such as closed form mathematical proofs, literature reviews, experiments, surveys, or the use of complex data analysis, to create rigorous research for publication in good outlets. Reviewers in these disciplines generally understand and respect well-developed research presentations that are based in research methodological traditions other than their own. They also know that it would be inappropriate to demand that researchers from one research genre, to conform to the standards of another. Each genre of such research has its own processes, requirements, terms of evaluation, and presentation styles.

Sarker et al. (Citation2007, Citation2012, Citation2017) addressed the problem of within-domain diversity for qualitative research in IS. They urged qualitative researchers to adopt a remedy for the problem in a model of disciplinary maturity akin to Gibson and Nolan’s (Citation1974) four stages of EDP growth. They focused their attention primarily on Nolan’s third and fourth stages: control and maturity. In the control stage a hitherto relatively uncontrolled environment is brought under some discipline, with a variety of rules, guidelines and process requirements. Efforts at this stage may soon lead to excessive control and restricted productivity. The fourth stage exhibits method diversity through the recognition of mutually respectful genre within the discipline.

Sarker’s solution addresses qualitative research in IS, however, his approach is also of potential use in other domains within IS research. He proposed the development and recognition of a number of qualitative research genres, such as interpretive case studies, hermeneutics, grounded theory, and exploratory case studies. Each of these genres is grounded in one or more founding papers. Each defines its contribution differently and evaluates prospective contributions accordingly, has its own expectations for methodology, and has its own presentation style and minimum requirements. An important consideration is that authors in this domain can reasonably expect to avoid being confronted with unexpected and unreasonable criticism or demands from genres far afield. In the interest of clarity we note that research genres, as defined here are not to be conflated with “genres of papers”, as defined by EJIS editors, e.g., literature review, theory development, research essay, etc. (Te’eni, Rowe, Ågerfalk, & Lee, Citation2015).

DSR may not be as far along in defining and mapping out genres as is the qualitative research community. It is reasonable to say, however, that we should be able to go some distance in this direction by identifying DSR genres (or proto-genres, if you prefer) with their founding documents, identified requirements, expressed values, and particular characteristics.

Identifying potential DSR genres

To help us discover potential DSR genre characteristics, we conducted an interpretive review of articles published during 2004–2018 in the AIS basket of eight journals that contained the phrase, “design science research”. From the 303 articles identified in this search, we selected seven that appeared to have good potential to anchor research genres within the DSR paradigm. We carefully reviewed the selected papers to identify research objectives, values, and standards that they described. We used the articles to describe five prototype genres that, viewed together, could present mental models for possible DSR genres. These genre prototypes are summarised in , in chronological order by publication date, and further described below.

Table 1. Genre prototypes

Potential DSR genres

IS design theory

Focus

An IS design theory (ISDT) can be understood as similar to a behavioural science theory. It enables the IS design researcher to communicate design theory, independent of the applied science, from whence it was derived. ISDT is grounded in prior IS research about the theory of the artificial (Simon, Citation1969; Walls, Widmeyer, & El Sawy, Citation1992). Gregor and Jones (Citation2007) proposed ISDT and identified its eight fundamental components: (1) purpose and scope, (2) constructs, (3) principles of form and function, (4) artefact mutability, (5) testable propositions, (6) justificatory knowledge, (7) principles of implementation, and (8) expository instantiation. They asserted that, while the objective is to ultimately include all eight components, we can expect that only well-developed theories would include them all. Early stage theories, still valid research outcomes, may include only subsets of them.

A design instantiation is not obligatory to support a design theory, but it enhances how it is presented to an audience. According to Gregor and Jones (Citation2007), “an instantiation of a design theory, as an expository or representational tool, … can be seen as serving a communicative purpose in illustrating design principles that are embodied within it”.

Process

Design theorising can draw from the same development process as for behavioural science theories; the development often occurs through deduction. Kernel theories from the natural and behavioural sciences are used to justify the proposition of design-related hypotheses. Design-specific aspects such as artefact mutability require special attention.

Role of theory

Developing IS design theories is at the core of this genre. They are the primary artefacts for knowledge generation and knowledge representation. Instantiations of the theories in information technology artefacts is optional – not a necessary requirement. The focus lies in the elaboration of generic design constructs and their interrelationships.

Evaluation

IS design theories require the proposition of hypotheses, so researchers are able to apply a wide variety of analytical techniques for the evaluation. Literature provides numerous examples for how design theories can be evaluated, e.g., by means of experiments (Meth, Mueller, & Maedche, Citation2015).

Design science research methodology

The design science research methodology (DSRM) emphasises the design and construction of applicable artefacts, such as systems, applications, methods, and others, that could potentially contribute to the efficacy of IS in organisations (Peffers et al., Citation2007). Its distinctive characteristics lend it credibility as the basis for a potential DSR genre. With its focus on artefact development, it accommodates the design of practically useful artefacts. It is open to a variety of processes and it may be the least concerned with design process rigour. It also does not demand that a design is based on formal theory, i.e., literature, or that artefact evaluation involves a formal process embedded in the design effort.

Focus

DSRM’s design was heavily influenced by design research predecessors, such as March and Smith (Citation1995), Nunamaker (Citation1990), and Walls (Citation1992), the authors of which each had built research careers focused on building physical information systems. The resulting DSRM proceeded from an implicit premise that a designed artefact would likely be a system or an object intended to support system development, i.e., a method, algorithm, data theory, etc. Artefacts employed in case studies, used to demonstrate the DSRM included the adaption of data warehouses to public health care policy, a measure of software reuse performance, design elements for IP-based video conferencing (an innovation at the time), and a method for rich data collection in application planning.

Process

DSRM contains little that is intended to support a process orthodoxy. A DSRM research effort might start with a research problem, with a client request, or even with an already designed version of an artefact. Among the case examples Peffers et al. (Citation2007) presented, (Berndt, Hevner, & Studnicki, Citation2003) was initiated to solve a public policy problem, (Rothenberger & Hershauer, Citation1999) was initiated with development objectives, (Tulu, Abhichandani, Chatterjee, & Li, Citation2003) was initiated with given objectives, and (Peffers, Gengler, & Tuunanen, Citation2003) was initiated with a prototype artefact and a client problem. A practical axiom that guides DSRM is that researchers come to DSR at varied stages in a design or development effort, not always at the very beginning. A humble premise that guides DSRM led the paper to warn readers not to regard it as “the only way that DS research could be done … but just a good way to do it (Peffers et al., Citation2007)”.

Role of theory

DSRM artefacts incorporate generalisability in practice, however, the concept of a design theory does not appear in the DSRM article. In each of the cases used to demonstrate the DSRM artefact, reviewed literature focuses almost entirely on the technical bases for artefact design and the development context. For example, to justify the CATCH data warehouse, there is no review of data warehouse literature (Berndt et al., Citation2003). DSRM asserts that the artefact design should “include knowledge of theory that can be brought to bear on the problem” (Peffers et al., Citation2007, p. 55). Most often this should be understood to mean knowledge about the specific context of the artefact, e.g., health care policy or database design, not necessarily to include a wider review of IS academic literature.

Evaluation

With respect to demonstration and evaluation, DSRM is outcome-based. A demonstration shows whether the artefact works as intended in an instance. Evaluation, in turn, focuses on whether the artefact works over a range of contexts. This is a richer mode for evaluation than is generally accepted to support applied social science research, but does not embed a specific iterative evaluation process into DSR, as some methodologies do. The CATCH data warehouse case noted its use by 20 US counties over 10 years; the software reuse measure was demonstrated in one case and evaluated in five subsequent ones, and the data collection method was demonstrated through its use at the firm and evaluated in the context of its continued use there.

Design-oriented IS research

Design-oriented IS research (DOIS), or gestaltungsorientierte Wirtschaftsinformatik, was explicated by Winter (Citation2008) and Österle et al. (Citation2011) and is practiced within the German-speaking IS community. It is generally aimed towards the design of better performing IS solutions, with utility for practice being the important measure. Rigour and evaluation have generally varied in importance (Winter, Citation2008).

In a 2008 EJIS editorial, Winter explored how the German-speaking IS community has approached DSR and described the expected outcomes of such research. In a “memorandum on design-oriented IS research” supported by 111 full professors from the community, Österle et al. (Citation2011) advocated an approach for the community to evaluate this research, particularly for the purpose of promotions, professorial appointments, and other personnel matters. Both Winter (Citation2008) and Österle et al. (Citation2011) differentiate between design science and design research, such that design research is aimed at “creating generalised designed solutions to classes of relevant problems using a rigorous construction and evaluation process. … Design science reflects the design research process and aims at creating standards for its rigour (Winter Citation2008)”. Design science focuses on the philosophy of the science and how such research should be conducted, whereas design research is more about the application of such research principles to work with innovative IS artefact (Winter, Citation2008).

Focus

DOIS aims to develop and instruct the design and operation of IS and innovative concepts (Österle et al., Citation2011). Four important expectations apply to DOIS results.

  • Abstraction: Each artefact must be applicable to a class of problems.

  • Originality: Each artefact must substantially contribute to the advancement of the body of knowledge.

  • Justification: Each artefact must be justified in a comprehensible manner and must allow for its validation.

  • Benefit: Each artefact must yield benefit, either immediately or in the future, for relevant stakeholder groups (Österle et al., Citation2011).

Process

A four-step model describes the application of DOIS (Österle et al., Citation2011). The steps include analysis, design and development, evaluation, and diffusion. In analysis, researchers or practitioners define interesting problems to address. This exploration may employ data collection, analysis, and literature review. The outcome of the analysis is a research plan. In design and development, an artefact is created, with the help of prototypes, computer-aided software engineering tools, and method engineering, etc. In evaluation, a specified set of methods is employed to evaluate the artefact. In diffusion, the findings are communicated through a multiple channels such as scientific articles, technical books, seminars, on-the-job training, funding applications, start-ups, spin-offs, etc.

Evaluation

In contrast to DSRM and ADR, the DOIS community argues for a specific set of evaluation methods that should be applied to conduct research, including laboratory experiments, pilot applications, simulation procedures, expert reviews, and field experiments (Österle et al., Citation2011). Winter (Citation2008) sees the evaluation more context-dependent and advised that the research context and targeted outputs of the study should be closely taken account when considering how to evaluate the outputs a DSR study.

Role of theory

DOIS “is not a non-judgemental scientific discipline; rather it is normative, in the sense that the construction of artefacts is guided by the desire to yield a specific benefit and to satisfy certain objectives (Österle et al., Citation2011)”. Winter (Citation2008) asserted that “theory building is not design science research”, however, theories as “valid cause-effect relations” can be considered as “foundations for choosing desirable ends, i.e., normative actions”.

Explanatory design theory

Focus

Explanatory design theory (EDT) (Baskerville & Pries-Heje, Citation2010; Niehaves & Ortbach, Citation2016) is a type of design theory that emphasises design features and their effects on the environment, e.g., on users. An EDT requires at least one design variable that can be manipulated systematically and hypotheses that allow evaluating the relationship between a design feature and hypothesised effects. The evaluation of an EDT informs the designer about whether specific features should be included within an artefact or not. By referring to the vocabulary of behavioural research, an EDT is closely related to what is commonly understood as a theory in the social sciences (Dubin, Citation1978). Moreover, it allows the application of established research methods such as experimental research (Kampling, Klesel, & Niehaves, Citation2016) to DSR. With the emphasis on design features and their effects on the environment, the implementation of artefacts can be considered to be more of means to ends, rather than things to be valued for themselves. The systematic manipulation of design variables is critical to evaluate features and this requires some kind of instantiation, e.g., a prototype or a simulation.

Process

The development of an EDT in similar to an IS design theory or a theory in the behavioural domain. In the development process, a researcher identifies alternative design alternatives (choices) to be the objects of investigation. The use of kernel theories is important to justify the proposition of hypothesis. Although the development process is not specified a priori, the resulting theory should include specific aspects such as desired or undesired dependent variables and design variables that can be manipulated systematically.

Role of theory

A design theory is the major outcome of a research effort in this genre. The specific instantiation of an artefact is not required per se but is commonly needed for systematic manipulation and evaluation of artefacts. Without some kind of prototype, a systematic manipulation of design alternatives limits an evaluation. Niehaves and Ortbach (Citation2016) identified several aspects that are important to consider in the theory development and evaluation phase:

  1. There might be a conceptual distance between a latent independent variable (cause) and its corresponding items.

  2. There might be a conceptual distance between a latent dependent variable (effect) and its corresponding measurement.

  3. There might be a potential interdependence of simultaneously implemented design items.

Evaluation

The evaluation of an EDT can be conducted by means of hypothesis testing. For example, (Zahedi, Walia, & Jain, Citation2016) propose a theory that can be understood as an EDT and use an instantiation to evaluate effects of augmented worlds. They used an experimental setting with a prototype to evaluate the proposed design theory.

Action design research

Action design research (ADR) (Sein, Henfridsson, Purao, Rossi, & Lindgren, Citation2011) focuses on the organisational context of DSR and how this affects the development and use of an artefact. It has found a receptive audience in the IS community, particularly for use when researchers have opportunities to work within an organisation to develop the artefact. ADR integrates the action research paradigm (Susman & Evered, Citation1978) with design science research to create a new methodology and genre.

Focus

ADR’s focus is on designing practice-inspired artefacts, i.e., learning from the intervention. It is “a research method for generating prescriptive design knowledge through building and evaluating ensemble IT artefacts in an organisational setting”, according to Sein et al. (Citation2011). While conducting ADR within an organisation, they urge, it is vital to embrace the context of the research and to account for it in the evaluation of the developed artefact. Furthermore, by incorporating the to-be-developed artefact’s organisational stakeholders and end-users in the research process, ADR will enable three kinds of contributions as study outcomes, (1) design principles that contribute to the literature in a specific domain area, (2) design ensembles that contribute to the know-how for developing specific artefacts, and (3) enhanced practice and utility for the artefact end-users.

Process

ADR proposes four sequential stages that are to be interwoven to the building of the artefact,

  1. Problem formulation is based on existing knowledge gained from practitioners, end-users, other researchers, and the extant literature Sein et al. (Citation2011). The problem should be defined as an instance of a class of problems. Practice-inspired research solves problems that have practical relevance while generating knowledge applicable to a class.

  2. Evaluation occurs concurrently with building. Concurrent evaluation of the artefact with other activities is an ADR thesis.

  3. Reflection and learning is a continuous stage; it should parallel problem formulation and building.

  4. Formalisation of learning focuses on generalisation of the results. The developed artefact, or ensemble, represents a solution that addresses a generalisation of the problem solution (Sein et al., Citation2011).

Role of theory

ADR results in theory-ingrained artefacts. A project outcome should be an artefact that has been developed with the support of literature, together with knowledge acquired from stakeholder participation (Sein et al., Citation2011). The theoretical outputs incorporate, (1) generalisation of the problem instance, (2) generalisation of the solution instance, and (3) derivation of design principles from the research outcomes.

Evaluation

While most DSR methodologies view design and evaluation as sequential, ADR envisions design and evaluation as one process that occurs in researcher/organisation interaction. Building the IT artefact involves organisational intervention and evaluation concurrently (Sein et al., Citation2011). Reciprocal shaping emphasises the recursive influence between researchers and practitioners and between the IT artefact and the organisational environment, where researcher and organisation decisions evolve over many iterations. Mutually influential roles, in turn, highlight the importance of understanding that both the organisation and the researcher(s) learn together and bring their own contribution to the project and both should be equally respected.

On what do we agree?

One way to approach a DSR definition is to identify the minimum set of functionality and attributes accepted by all five of the genres. The above descriptions of DSR genres might lead us to think that there no common attributes. The five genres are quite diverse, however a close examination reveals several commonalities. The five genres all find these attributes to be required or highly desirable.

  1. Artefact design, where the artefact is intended to produce or contain knowledge with some generalisability. On this dimension the designed artefacts vary from machine-like artefacts, to concrete solutions, to means-end theory, and to design theories.

  2. A general process for problem definition and motivation, design and evaluation. The genres vary on this dimension from specifically defined, e.g., ADR, to loosely defined, e.g., DSRM.

  3. Some use of theory, but where the role of theory may be very different, depending on the genre. From formal IS design theory to generalisable solutions.

  4. DSR provides alternative concepts to separate design research (creating general knowledge) from practical design (solving instantiated problems). The DSR genre researchers view the specification of such knowledge differently among their genres, but they agree that it can arise as the result of the design process. In the social science paradigm, theory generally comes from prior theory through the literature review (Ågerfalk, Citation2014; Hevner, March, Park, & Ram, Citation2004).

Discussion

What can be accomplished by defining DSR genres? Our first hope is that researchers who work within a genre will, to some extent, avoid facing reviewer criticism based on premises that deny the legitimacy of work from the genre. In the past, much of qualitative research was dismissed because “it is not scientific, not objective, not trustworthy, nor reliable, not intersubjective, not a formalised method, not hypothesis testing, not quantitative, not generalisable, and not valid (Kvale, Citation1994)”. Today, many well-regarded journals welcome qualitative research and so signal authors by including qualitative researchers among the editorial board. Researchers can hope that associate and senior editors will often, not always, send their papers for review to colleagues within their genre.

A reasonable expectation for DSR is that researchers should be able to place a paper into publication that is well done by the standards of a genre community of well-regarded researchers, without facing criticism from researchers from far afield niche communities with different values and standards. Future review processes may likely acknowledge the specific nature of distinct genres and focus their judgement accordingly. Consequently, a research paper that seeks to develop an IS design theory (genre: ISDT) would not necessarily be expected to develop a fully operational information technology-based machine on which to install and run it. In contrast, a research paper that seeks to develop an innovative artefact (genre: DOIS), would not necessarily be expected to present a fully developed design theory. Instead, research papers would be evaluated based on the specific requirements of the genre from which they originated, with due consideration for the specific contribution claims of the authors and implicit requirements that would pertain to those claims.

Other positive outcomes that may well result from genre definition include presentation efficiency and an improvement in researchers’ ability to build upon prior work within research streams. Currently, we see researchers frequently required to independently build the intellectual infrastructure for a DSR presentation in toto, i.e., with lengthy problem definition and motivation, extensive literature review, and a well-justified design and evaluation process, all designed and justified anew for the project. Within a DSR genre, at least some elements may possibly be stipulated, e.g., accepted with reference to prior work. Such stipulation could result in more concise presentations that actually contain more substance targeted to artefact detail, discussion, and justification. In other words, a paper could say more with fewer words.

Any journal will normally desk-reject the majority of paper submissions. They may be unreadable, be defective on several dimensions, or they do not make novel or interesting contributions. Of the minority of submissions not desk rejected, at least half will be eventually rejected, because authors will not or cannot do what is necessary for the paper to succeed or perhaps because the potential for a novel, important contribution is not revealed in the authors’ revisions. There is a remaining portion of rejected papers, where the rejections might be called Type II errors. In the case of DSR, some may be rejected because the DSR literature provides so many plausible excuses to reject any paper and reviewers currently lack guidance about how to discriminate among paper types and their associated requirements.

Nothing in this guest editorial carries an expectation that all research outlets should respect and value all research genre equally. Journals differ dramatically in their expectations and we would not expect that the best journals will make basic changes in their various missions. EJIS “provides a distinctive European perspective on the theory and practice of information systems”, while the Journal of the AIS mission says that it encourages “conceptual and empirical contributions”. These statements suggest that rather different expectations are likely to attach to papers published by these journals for the long term. Genre aside, researchers still must give considerable weight to the values and objectives of research outlets.

The reader ought to be aware that the genres described here are not the genres that will be DSR’s future. They are genres that might be in DSR’s future. In this editorial, we have selected several articles that appear to represent branches in DSR thought and we have pulled out concepts, assertions, objectives, and preferences that have some potential to differentiate among communities of DSR researchers that looked to these papers for guidance. We hope that this helps by suggesting a mental model for how a DSR genre might be defined. Any model necessarily represents a simplification. If DSR genres are to be defined, they are best defined by researchers within each genre community.

A hazard attaches to the publication of this editorial. It could become another layer of rules, the compliance with which researchers must prove to reviewers and editors. The hazard could manifest itself as expectations that the submitting authors explain in detail how they comply with the expectations of a genre or it could result in rejection if reviewers believe that it does not fit their genre. This article must not become a barrier to publishing DSR. This can be avoided by two mechanisms. Firstly, genre communities can define their standards, values, and beliefs flexibly to accommodate innovation and evolution. Secondly, if authors describe and justify their objectives, methods, and results with good, appropriate rationale, their arguments should be given due consideration, even though they do not fit prior patterns. Much to our bemusement, two of us have not unfrequently faced sceptical queries about whether we have followed our own published methodology.

Conclusions and papers in this special issue

In this special issue of EJIS on “Exemplars and criteria for applicable design science research”, at least two of the papers contain the seeds of potential new DSR genres. As DSR moves towards achieving an important role in its raison d’être, supporting the achievement of organisational objectives, Baskerville, Kaul, and Story (Citation2018) propose a third dimension of value for DSR artefacts: aesthetics. A DSR artefact can be useful, it can be true, and it can also be beautiful or elegant. Since many systems in our economies and societies exist primarily to support hedonistic or aesthetic values, the solution that an artefact supports can be evaluated through its beauty and the pleasure that its use creates.

The other of the two papers goes not quite so far as to create a new dimension, but it reminds us that we ought to attend to an IS dimension that we have acknowledged but not always attended to in our zeal for designed artefacts and their role in improving IS and firm performance. That dimension is the social impact of artefacts (De Leoz & Petter, Citation2018). More and more systems are primarily targeted towards customers or other end users: to entertain or educate them; to evaluate their work; to keep them safe or observe their misbehaviour. For artefacts addressing wide-ranging phenomena that create observable effects on people and society, observance and evaluation of their social impacts should be regarded as very important. De Leoz and Petter (Citation2018) have designed a process for incorporating this dimension into DSR.

We do not know that we need to task the researchers for every DSR research outcome with serious examination of the aesthetic value or social impact of their artefacts, but where the dimensions are clearly relevant, we may expect such attention. For example, for some DSR innovations, the social impact may be unobservable or indirect, e.g., directly affecting just one backstage employee in the organisation and the aesthetic dimension may be clearly irrelevant. Perhaps more interestingly, there may develop research communities that focus on these dimensions and, thereby, create new DSR genres. These two papers should properly be considered essays. They are not theories; instead they express the carefully considered and well thought through views of their authors.

A recent article seems to us to contain seeds for more than one potential additional DSR genre. Iivari (Citation2015) proposes two strategies for IS design science research, (1) designing an IT meta-artefact as a solution to a class of problems and (2) solving a specific problem for a specific client and generalising a packaged general solution for a class of problems. We’re not sure that we can determine at this point whether these strategies represent potential new genres. It appears that strategy one has elements in common with DOIS and DSRM in that the objective is a meta-artefact that addresses a general class of problems, while strategy two has elements in common with ADR. Those are questions that the genre constituents can answer over time.

Aside from the two essays, we have a portfolio of papers in this issue that may be thought to represent a range of complexity. Three papers present generalisable IS designs. “Design and evaluation of a model-driven decision support system for repurposing electric vehicle batteries” (Beverungen, Klör, Markus, & Bräuer, Citation2018) straightforwardly presents the simplest form of DSR paper among those in this issue. It represents the design of an information system to address a class of problems and evaluates the artefact on those terms. “ERP Prototype with Built-in Task and Process Support (Babaian, Xu, & Xu, Citation2018)”, presents a similar level of complexity, as it represents the development of a prototype information system that the authors evaluate with a proof of concept. In “Designing for Cyberphysical Systems: Insights from a Smart Grid Application (Brandt, Feuerriegel, & Neumann, Citation2018)”, the authors develop a model for an information system that they evaluate using simulation. Designing a generalisable artefact that goes some distance towards building an IS to improve the efficacy of the firm is the most straightforward DSR contribution. In each of these three DSR efforts, actually developing operational IS would likely have been infeasible for the researchers and produced little additional contribution for the readers.

Two papers in the special issue, “Design Principles for Sensemaking Support Systems in Environmental Sustainability Transformations (Seidel, Chandra, Székely, Gau, & Stieger, Citation2018)” and “An information system design theory for the comparative judgement of competences (Coenen et al., Citation2018)”, each intend to go further towards presenting design theories than do the papers mentioned in the prior paragraph.

In conclusion, we observe that a trade-off appears to emerge as we view these seven DSR research efforts. DSR efforts potentially span the ends of a dimension. At one end, research outcomes specify an artefact well enough, or nearly so, that a reader could use the research outcomes to actually construct a system. At the other end of the dimension, only the conceptual outlines of a system are presented, but they are accompanied by lasting theoretical truths. As the DSR effort is more oriented towards developing practical IS as an outcome, more IS details are required. To support the development of a design theory, design detail required to build an operational artefact becomes optional or less complete.

Disclosure statement

No potential conflict of interest was reported by the authors.

References

  • Ågerfalk, P. J. (2014). Insufficient theoretical contribution: A conclusive rationale for rejection? European Journal of Information Systems, 23(6), 593–599.10.1057/ejis.2014.35
  • Babaian, T., Xu, J., & Xu, J. (2018). ERP prototype with built-in task and process support. European Journal of Information Systems, 27(2), 1–18.
  • Baskerville, R. (2008). What design science is not. European Journal of Information Systems, 17(5), 441–443.10.1057/ejis.2008.45
  • Baskerville, R., & Pries-Heje, J. (2010). Explanatory design theory. Business & Information Systems Engineering, 2(5), 271–282.10.1007/s12599-010-0118-4
  • Baskerville, R., Lyytinen, K., Sambamurthy, V., & Straub, D. (2011). A response to the design-oriented information systems research memorandum. European Journal of Information Systems, 20(1), 11–15.10.1057/ejis.2010.56
  • Baskerville, R., Kaul, M., & Story, V. C. (2018). Aestetics in design science research. European Journal of Information Systems, 27(2), 1–14.
  • Berndt, D. J., Hevner, A., & Studnicki, J. (2003). The catch data warehouse: Support for community health care decision-making. Decision Support Systems, 35(3), 367–384. doi:10.1016/S0167-9236(02)00114-8 Retrieved from http://www.sciencedirect.com/science/article/pii/S0167923602001148
  • Beverungen, D., Klör, B., Markus, M., & Bräuer, S. (2018). Design and evaluation of a model-driven decision support system for repurposing electric vehicle batteries. European Journal of Information Systems, 28(2), 1–18.
  • Brandt, T., Feuerriegel, S., & Neumann, D. (2018). Designing for cyberphysical systems: Insights from a smart grid application. European Journal of Information Systems, 28(2).
  • Coenen, T., Coertjens, L., Vlerick, P., Lesterhuis, M., Mortier, A. V., Donche, V., & Maeyer, S. D. (2018). An information system design theory for the comparative judgement of competences. European Journal of Information Systems, 27(2), 1–14.
  • Conboy, K., Fitzgerald, G., & Mathiassen, L. (2012). Qualitative methods research in information systems: Motivations, themes, and contributions. European Journal of Information Systems, 21(2), 113–118.10.1057/ejis.2011.57
  • De Leoz, G., & Petter, S. (2018). Considering the social impacts of artifacts in information systems design science research. European Journal of Information Systems, 27(2), 1–17.
  • DESRIST. (2006). Proceedings of the first international conference on design science research in information systems and technology (DESRIST 2006), Claremont, CA.
  • Dubin, R. (1978). Theory building New York, NY: Free Press.
  • Fuller, R. B. (1963). Phase I document 1: Inventory of world resources, human trends, and needs. In J. McHale (Ed.), World design science decade (pp. 1965–1975). Carbondale, IL: World Resources Inventory, Southern Illinois University.
  • Gibson, C. F., & Nolan, R. L. (1974). Managing the four stages of EDP growth. Harvard Business Review.
  • Goldkuhl, G. (2012). Pragmatism vs interpretivism in qualitative information systems research. European Journal of Information Systems, 21(2), 135–146.10.1057/ejis.2011.54
  • Gregor, S., & Hevner, A. (2013). Positioning and presenting design science research for maximum impact. MIS Quarterly, 37(2), 337–355.
  • Gregor, S., & Jones, D. (2007). The anatomy of a design theory. Journal of the Association for Information Systems, 8(5), 312–355.
  • Hevner, A., & Yao, S. B. (1979). Query processing in distributed database system. IEEE Transactions on Software Engineering, (3), 177–187.10.1109/TSE.1979.234179
  • Hevner, A., March, S. T., & Park, J. (2004). Design research in information systems research. MIS Quarterly, 28(1), 75–105.10.2307/25148625
  • Hevner, A., March, S. T., Park, J., & Ram, S. (2004). Design science in information systems research. MIS Quarterly, 28(1), 75–105.10.2307/25148625
  • Iivari, J. (2015). Distinguishing and contrasting two strategies for design science research. European Journal of Information Systems, 24(1), 107–115.10.1057/ejis.2013.35
  • Kampling, H., Klesel, M., & Niehaves, B. (2016). On experiments in design science research and theory development: A literature review. 49th Hawaii International Conference on System Sciences, Koloa, HI, USA.
  • Kvale, S. (1994). Ten standard objections to qualitative research interviews. Journal of Phenomenological Psychology, 25(2), 147–173. doi:10.1163/156916294X00016 Retrieved from http://booksandjournals.brillonline.com/content/journals/10.1163/156916294x00016
  • Lyytinen, K., Baskerville, R., Iivari, J., & Te’eni, D. (2007). Why the old world cannot publish? Overcoming challenges in publishing high-impact IS research. European Journal of Information Systems, 16(4), 317–326.10.1057/palgrave.ejis.3000695
  • March, S. T., & Smith, G. F. (1995). Design and natural science research on information technology. Decision Support Systems, 15(4), 251–266.10.1016/0167-9236(94)00041-2
  • Meth, H., Mueller, B., & Maedche, A. (2015). Designing a requirement mining system. Journal of the Association for Information Systems, 16(9), 799–837.10.17705/1jais
  • Niehaves, B., & Ortbach, K. (2016). The inner and the outer model in explanatory design theory: The case of designing electronic feedback systems. European Journal of Information Systems, 25(4), 303–316.10.1057/ejis.2016.3
  • Nunamaker, J. F. (1971). A methodology for the design and optimization of information processing systems. Proceedings of the May 18–20, 1971, Spring Joint Computer Conference.10.1145/1478786
  • Nunamaker, J., Vogel, D., Heminger, A., Martz, B., Grohowski, R., & McGoff, C. (1989). Experience at IBM with group support systems: A field study. Decision Support Systems, 5(2), 183–196.10.1016/0167-9236(89)90006-7
  • Nunamaker, J. F., Chen, M., & Purdin, T. D. M. (1990). Systems development in information systems research. Journal of Management Information Systems, 7(3), 89–106.10.1080/07421222.1990.11517898
  • Österle, H., Becker, J., Frank, U., Hess, T., Karagiannis, D., Krcmar, H., & Sinz, E. J. (2011). Memorandum on design-oriented information systems research. European Journal of Information Systems, 20(1), 7–10.10.1057/ejis.2010.55
  • Peffers, K., Gengler, C., & Tuunanen, T. (2003). Extending critical success factors methodology to facilitate broadly participative information systems planning. Journal of Management Information Systems, 20(1), 51–85.
  • Peffers, K., Tuunanen, T., Rothenberger, M. A., & Chatterjee, S. (2007). A design science research methodology for information systems research. Journal of Management Information Systems, 24(3), 45–77.10.2753/MIS0742-1222240302
  • Rothenberger, M. A., & Hershauer, J. C. (1999). A software reuse measure: Monitoring an enterprise-level model driven development process. Information & Management, 35(5), 283–293. doi:10.1016/S0378-7206(98)00095-0 Retrieved from http://www.sciencedirect.com/science/article/pii/S0378720698000950
  • Sarker, S. (2007) Qualitative Research Genres in the IS Literature: Emerging Issues and Potential Implications. Paper presented at the Proceedings of the 40th Annual Hawaii International Conference on System Sciences.
  • Sarker, S., Xiao, X., & Beaulieu, T. (2012) Towards an Anatomy of “Successful” Qualitative Research Manuscripts in IS: A Critical Review and Some Recommendations. Paper presented at the Thirty Third International Conference on Information Systems, Orlando, FL.
  • Sarker, S., Xiao, X., Beaulieu, T., & Lee, A. (2017). The practice of qualitative research in the IS discipline:An evolutionary view and some implications for authors and evaluators. Research presentation May 2017 at University of Nevada Las Vegas.
  • Seidel, S., Chandra, L., Székely, N., Gau, M., & Stieger, D. (2018). Design principles for sensemaking support systems in environmental sustainability transformations. European Journal of Information Systems, 27(2), 1–27.
  • Sein, M. K., Henfridsson, O., Purao, S., Rossi, M., & Lindgren, R. (2011). Action design research. MIS Quarterly, 35(1), 37–56.
  • Simon, H. A. (1969). The sciences of the artificial Cambridge: MIT Press.
  • Susman, G. I., & Evered, R. D. (1978). An assessment of the scientific merits of action research. Administrative Science Quarterly, 582–603.10.2307/2392581
  • Te’eni, D., Rowe, F., Ågerfalk, P. J., & Lee, J. S. (2015). Publishing and getting published in EJIS: Marshaling contributions for a diversity of genres.. European Journal of Information Systems, 24(6), 559–568. doi:10.1057/ejis.2015.20
  • Tulu, B., Abhichandani, T., Chatterjee, S., & Li, H. (2003). Design and development of a SIP-based video conferencing application. Berlin, Heidelberg.10.1007/b11808
  • Walls, J. G., Widmeyer, G. R., & El Sawy, O. A. (1992). Building an information system design theory for vigilant EIS. Information Systems Research, 3(1), 36–59.10.1287/isre.3.1.36
  • Weedman, J. (2008). Client as designer in collaborative design science research projects: What does social science design theory tell us? European Journal of Information Systems, 17(5), 476–488.10.1057/ejis.2008.46
  • Winter, R. (2008). Design science research in Europe. European Journal of Information Systems, 17(5), 470–475.10.1057/ejis.2008.44
  • Zahedi, F. M., Walia, N., & Jain, H. (2016). Augmented virtual doctor office: Theory-based design and assessment. Journal of Management Information Systems, 33(3), 776–808.10.1080/07421222.2016.1243952

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.