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Research Papers

Exergaming for people with major neurocognitive disorder: a qualitative study

ORCID Icon, , ORCID Icon, , ORCID Icon & ORCID Icon
Pages 2044-2052 | Received 11 May 2020, Accepted 09 Sep 2020, Published online: 23 Sep 2020
 

Abstract

Purpose

This study investigated the experiences of participation in a standing balance exergame program amongst people with major neurocognitive disorder (MNCD) within residential care settings.

Materials and methods

A qualitative descriptive study was conducted in participants with MNCD recruited from two residential settings. Participants exergamed for 15 min, three times per week for 8 weeks. Semi-structured interviews were conducted in all participants of the trial after 4 and 8 weeks. Audio files were transcribed and subsequently a thematic content analysis was performed using NVivo 12. Activity logs including adherence and attrition rates were kept.

Results

Thirty-one participants with MNCD participated (median age = 85 (67–93) years; 77.4% women; Mini-Mental State Examination score = 19 (10–25)). Four broad themes emerged: (1) cognitive effects; (2) physical effects; (3) psychosocial effects and (4) motivators. The tailored exergame program was perceived as enjoyable. It stimulated participants’ attention, concentration, reaction time, and memory. Participants reported improvements in balance, flexibility, and gait. Exergaming made participants energetic and calm. The attrition rate was 0% and the mean attendance rate was 79.3%.

Conclusions

The results indicate that standing balance exergaming is feasible, beneficial, and engaging in people with MNCD.

    Implications for rehabilitation

  • Exergames present a personalised intervention for engaging people with major neurocognitive disorder in physical activity.

  • An exergame intervention is feasible and highly appreciated in this population.

  • Exergames should be adapted to the individuals’ needs and possibilities in order to enhance motivation and learning.

Acknowledgements

The authors wish to thank Jan Vanwezer and the residents and staff at long-term care facility de Wingerd for their participation and tremendous hospitality in the data collection process. In addition, the paper revision and additional feedback from Prof. Dr. Stephan Swinnen (KU Leuven Department of Movement Sciences) is greatly appreciated.

Disclosure statement

EdB was a co-founder of dividat, the spin-off company that developed the video games used in this study and is associated to the company as an external advisor. No revenue was paid (or promised to be paid) directly to EdB or his institution over the 36 months prior to submission of the work. The remaining authors report no conflict of interest.

Additional information

Funding

This research project was funded by Fund Malou Malou & Fund Perano, managed by the King Baudouin Foundation [Grant Number 2017-J4121350-207483].

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