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Numerical Heat Transfer, Part B: Fundamentals
An International Journal of Computation and Methodology
Volume 70, 2016 - Issue 6
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Original Articles

New formulation for the simulation of the conjugate heat transfer at the curved interfaces based on the ghost fluid lattice Boltzmann method

, &
Pages 559-576 | Received 10 May 2016, Accepted 07 Sep 2016, Published online: 28 Nov 2016
 

ABSTRACT

In the present study, a new method for simulation of the conjugate heat transfer conditions at the curved interface of two media with different thermal properties is proposed based on the ghost fluid lattice Boltzmann method (GF-LBM). The proposed method significantly benefits from the inherent feature of the GF-LBM in availability of the temperature gradient normal to the interface. To test the accuracy of the presented method, three different case studies are simulated. The results revealed the second-order accuracy of the proposed conjugate heat transfer formulation. Furthermore, when compared to the available analytical solutions, the results of this study showed better agreement compared to the results of the other available methods.

Nomenclature

c=

lattice streaming speed

Cd=

drag coefficient

cs=

speed of sound

d=

cylinder diameter, (m)

ei=

discrete velocity

FD=

drag force per unite length of cylinder, (kg m/s2)

fi=

density distribution functions

=

equilibrium distribution functions

, =

postcollision distribution functions

gi=

internal energy distribution functions

=

internal energy equilibrium distribution functions

H=

half channel height, (m)

k=

thermal conductivity, (W/mK)

n=

normal coordinate

Pr=

Prandtl Number

q″=

heat flux vector, (W/m2)

q″′=

volumetric heat generation

r=

radios,(m)

Re=

Reynolds Number

T=

temperature, (K)

Tw=

solid obstacle temperature, (k)

u=

macroscopic velocity vector, (m/s)

=

average velocity, (m/s)

Umax=

maximum velocity at the center of the channel, (m/s)

wi=

equilibrium distribution weight

x, y=

x- and y-coordinate directions, (m)

Greek symbols=
α=

thermal diffusivity, (m2/s)

β=

blockage ratio (β = d/2H)

Γ=

interface of two media

γ=

gap ratio

δ=

gap between the channel wall and the cylinder, (m)

Δℓ=

distance between the GP and the related IP, (m)

δt=

time step

δx=

lattice step

υ=

kinematic viscosity, (m2/s)

ρ=

density, (kg/m3)

τg=

dimensionless internal energy relaxation time

τυ=

dimensionless momentum relaxation time

φ=

general macroscopic variables

ωi=

angular velocity, (rad/s)

Superscripts=
eq=

equilibrium

neq=

nonequilibrium

Subscripts=
int=

interface of two media

IP=

image point

BI=

boundary intersection point

GP=

ghost point

Γ=

interface boundary

Ω1=

domain 1

Ω2=

domain 2

Nomenclature

c=

lattice streaming speed

Cd=

drag coefficient

cs=

speed of sound

d=

cylinder diameter, (m)

ei=

discrete velocity

FD=

drag force per unite length of cylinder, (kg m/s2)

fi=

density distribution functions

=

equilibrium distribution functions

, =

postcollision distribution functions

gi=

internal energy distribution functions

=

internal energy equilibrium distribution functions

H=

half channel height, (m)

k=

thermal conductivity, (W/mK)

n=

normal coordinate

Pr=

Prandtl Number

q″=

heat flux vector, (W/m2)

q″′=

volumetric heat generation

r=

radios,(m)

Re=

Reynolds Number

T=

temperature, (K)

Tw=

solid obstacle temperature, (k)

u=

macroscopic velocity vector, (m/s)

=

average velocity, (m/s)

Umax=

maximum velocity at the center of the channel, (m/s)

wi=

equilibrium distribution weight

x, y=

x- and y-coordinate directions, (m)

Greek symbols=
α=

thermal diffusivity, (m2/s)

β=

blockage ratio (β = d/2H)

Γ=

interface of two media

γ=

gap ratio

δ=

gap between the channel wall and the cylinder, (m)

Δℓ=

distance between the GP and the related IP, (m)

δt=

time step

δx=

lattice step

υ=

kinematic viscosity, (m2/s)

ρ=

density, (kg/m3)

τg=

dimensionless internal energy relaxation time

τυ=

dimensionless momentum relaxation time

φ=

general macroscopic variables

ωi=

angular velocity, (rad/s)

Superscripts=
eq=

equilibrium

neq=

nonequilibrium

Subscripts=
int=

interface of two media

IP=

image point

BI=

boundary intersection point

GP=

ghost point

Γ=

interface boundary

Ω1=

domain 1

Ω2=

domain 2

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