Abstract
In this research, we examine the influence of imposed vs. self-chosen interactive/virtual reality (IVR) exercise on affect response following, as well as during, exercise. Our sample included 131 university students who were assigned to one of three 10-min conditions: (a) self-selected interactive/virtual reality (IVR) exercise, (b) externally imposed IVR exercise, or (c) regular exercise. Exercise intensity was standardized in terms of metabolic benchmarks. Mood benefits were observed pre-to-post exercise regardless of condition. During exercise, however, higher pleasure ratings were reported by participants in the self-selected IVR exercise condition. The implications of the immediate mood effects of self-selected IVR exercise are discussed.
Notes
*p < .005; **p < .001.