ABSTRACT
A prototype standardized client was created and programmed to respond to students in the 3D virtual world of Second Life. This automaton, called a chatbot, was repeatedly interviewed by beginning MSW students in a practice course as a learning exercise. Initial results were positive and suggest the use of simulated clients in virtual worlds as learning objects is worth further development and evaluation.
Notes
1 Although Chipper and Rube are no longer available, the Eliza simulation remains accessible at http://cyberpsych.org/eliza/#.VCGtO1ePa9U.
Additional information
Notes on contributors
Cynthia Tandy
Cynthia Tandy is associate instructor, Robert Vernon is professor, and Darlene Lynch is professor at Indiana University.
Robert Vernon
Cynthia Tandy is associate instructor, Robert Vernon is professor, and Darlene Lynch is professor at Indiana University.
Darlene Lynch
Cynthia Tandy is associate instructor, Robert Vernon is professor, and Darlene Lynch is professor at Indiana University.