273
Views
2
CrossRef citations to date
0
Altmetric
Research Article

Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form

ORCID Icon, , , &
Pages 1205-1215 | Published online: 19 Feb 2020
 

ABSTRACT

Motion-based gaming can aptly substitute an individual’s daily exercise requirements while being a great source of entertainment. Conversion of sedentary-based games into motion-based form can reach more gamers who are otherwise avoiding daily exercises. Toward that end, there is scope for research on the factors to be considered to retain a greater number of players by recreating the games they are already accustomed to playing. Hence, we developed the motion-based forms of two popular sedentary games, Flappy Bird, and Temple Run. We then conducted a study incorporating both of the games with a group of participants. By analyzing the user experience through feedback and observation, we determined the key factors involved in converting conventional games into motion-based form. Our study shows that if specific considerations are made, motion-based forms of sedentary games have the potential to be more or similarly appealing and can achieve greater retention when compared to their sedentary counterpart.

Additional information

Notes on contributors

Mohsinul Kabir

Mohsinul Kabir is currently working as a lecturer in Islamic University of Technology, a prominent engineering institute in Bangladesh. He has been involved with game designing researches focusing on improving the lives of people with disabilities and limitations. He has developed several games and won inter-university gaming competition titles.

Quazi Fahim Faisal Dhruba

Quazi Fahim Faisal Dhruba is currently pursuing a Masters in Informatics at the Technical University of Munich in Munich, Germany. His research interests are in the domains of Human-Computer Interaction, Artificial intelligence and Data Science.

Hasan Mahmud

Hasan Mahmud is an Assistant Professor for Human-Computer Interaction in CSE department of IUT, a subsidiary organ of OIC. He has been involved in HCI research since 2009. His specialization is in the area of gesture-based interaction through machine learning approaches, affective computing, and assistive technology for the physically impaired.

Md. Kamrul Hasan

Md. Kamrul Hasan has received his Ph.D. from Kyung Hee University, South Korea. Currently, he is working as a Professor of CSE, IUT, OIC. He has expertise in intelligent systems and AI, software engineering, data mining applications, and social networking. He is the founding director of SSL research lab, IUT.

Ahsan Rejwan Zaman

Ahsan Rejwan Zaman graduated from Islamic University of Technology in 2019. His research interests lie in the domain of HCI, artificial intelligence and aligns with incorporation of new technologies into games to improve gameplay experience as well as to provide better utility in serious applications.

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 61.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 306.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.