ABSTRACT
The aim of this study was to develop a player type determination scale based on Bartle’s taxonomy. In this study, player type determination tests prepared for Bartle’s player types were translated into Turkish by two English experts. The Turkish version of the items was revised by two field experts to best express the point of each item. Next, a scale consisting of 50 items was formed in accordance with the purpose of the study and the level of secondary school students. The scale was administered to 505 secondary school students, and validity and reliability studies were conducted. As a result of a factor analysis, it was decided to remove some items from the test, leading to a measurement instrument of 32 items in total. It was concluded that the scale developed to determine the player type for digital gaming environments was valid and reliable.
Additional information
Notes on contributors
Semra Fiş Erümit
Semra Fiş Erümit is a lecturer in the Distance Education Application and Research Center, Karadeniz Technical University in Trabzon, Turkey. Her major research interests are gamification, game-based learning, instructional design and instructional technology.
Lokman Şılbır
Lokman Şılbır is a research assist in Trabzon University in Trabzon, Turkey. His major research interests are instructional design, special education and distance education.
Ali Kürşat Erümit
Ali Kürşat Erümit is an assistant professor in the Department of Computer Education & Instructional Technology (CEIT), Fatih Faculty of Education, Trabzon University (TU) in Trabzon, Turkey. His major research interests are on programming education, graph theory, adaptive systems and intelligent tutoring systems.
Hasan Karal
Hasan Karal is a professor in the Department of Computer Education & Instructional Technology (CEIT), Fatih Faculty of Education, Trabzon University (TU) in Trabzon, Turkey. His major research interests are on distance education, special education, instructional design intelligent tutoring systems and game-based learning.