ABSTRACT
While early research in digital storytelling was primarily based on a mixture of digital media, the last 10 years has seen a rapid increase in the use of advanced technologies such as augmented reality (AR), wearable, tangible, and mobile devices. Although a proliferation of digital storytelling authoring tools has been introduced to improve learning, there is a lack of systematic review to inform how it has been designed and developed as well as implemented in education. This paper presents a systematic review of 91 studies highlighting the technology and use trends related to authoring tools in educational digital storytelling. Our analysis identifies best practices in designing the authoring tools, synthesized as design guidelines for future researchers and practitioners in the field. Possible challenges of incorporating the tools in the classroom are explored, and directions for future design and development of similar tools are suggested.
Data availability statement
The data used to support the findings of this research have been deposited in the Figshare repository. Doi:10.6084/m9.figshare.13365518 URL:https://figshare.com/articles/dataset/21st_Century_Skills_Addressed_docx/13365518.
Disclosure statement
No potential conflict of interest was reported by the author(s).
Additional information
Notes on contributors
Chia Yi Quah
Chia Yi Quah is a Ph.D. candidate at the University of Nottingham Malaysia. She holds a BSc (Hons) degree in Software Engineering from the University of Nottingham. Her research interests include maker education, educational technologies, AR and IoT.
Kher Hui Ng
Kher Hui Ng is an Associate Professor at the University of Nottingham Malaysia. She holds a PhD from the University of Nottingham. Her research interests include mobile and mixed reality technologies, and IoT.