Abstract
User eXperience (UX) evaluations play an essential role in the software development process. As the results from such evaluations can drive future releases, it is necessary to identify which factors can substantially change users’ judgments about their experience to have more precise results and understand UX better. This article investigates how interaction sequencing, previous experience, and the number of problems could affect overall satisfaction and the two main UX dimensions: pragmatic and hedonic. We employed three different evaluation methods to evaluate a chatbot-based mobile shopping application. The results revealed that participants with previous experience with similar apps tended to give lower ratings. We also found that as inspectors identify more problems, they tend to rate the pragmatic dimension lower. Finally, we did not identify a significant influence of interaction sequencing on UX evaluation. We discuss the reasons for these results, the implications for practitioners and researchers, and research opportunities.
Acknowledgments
We especially thank professors Edleno Silva de Moura and Altigran Soares da Silva and their students for all the support to carry out this research. We also thank all the subjects who participated in the study.
Disclosure statement
No potential conflict of interest was reported by the author(s).
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Notes on contributors
Walter T. Nakamura
Walter T. Nakamura holds a PhD in Informatics from the Federal University of Amazonas (UFAM) and is an adjunct professor at the Federal University of Technology-Paraná (UTFPR). His research interests include the intersection between Software Engineering, Human-Computer Interaction, and Machine Learning fields to develop quality products.
Leonardo C. Marques
Leonardo C. Marques is a PhD student in Computer Science from the Federal University of Amazonas (UFAM). He is currently researching on UX of the crowd, in addition to investigating how to evaluate the UX when the app is a part of the interaction, but it is not the main interaction itself.
David Redmiles
David Redmiles is a Professor in the Department of Informatics at the University of California, Irvine (UCI) in the Donald Bren School of Information and Computer Sciences (ICS). His current research focuses on distributed and collaborative software engineering, especially the aspects of awareness and trust among collaborators.
Elaine H. T. de Oliveira
Elaine H. T. de Oliveira is an associate professor at the Federal University of Amazonas (UFAM) and holds a PhD in Informatics in Education from the Federal University of Rio Grande do Sul (UFRGS). Research interests: Informatics in Education, Artificial Intelligence applied to Education, Cognitive Science, and Adaptive Systems.
Tayana Conte
Tayana Conte is an associate professor at the Federal University of Amazonas (UFAM), Institute of Computing (IComp). Her research interests include the intersection between Software Engineering and Human-Computer Interaction, Software Quality, Human-Centered Computing, and Empirical Software Engineering.