Abstract
This article examines the user experience and cognitive workload in digital storytelling through immersive virtual reality (VR). Specifically, it explores the relationship between various aspects of the user experience and their link to the cognitive workload. The investigation was conducted by means of a large-scale evaluation of an underwater archaeological VR experience that simulated diving into the reconstructions of a submerged ancient site combined with interactive 360° video storytelling. The evaluation included 125 participants from two different geographical locations. Results revealed a strong interdependence between all user experience scales, including presence, immersion, engagement, emotional response, state of flow, subjective judgment, and technological adoption of the VR equipment. Moreover, the sense of presence in VR was strongly related to the reported task performance. The article highlights the importance of understanding the user experience and cognitive workload when creating digital storytelling applications in immersive VR.
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No potential conflict of interest was reported by the author(s).
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Notes on contributors
Filip Škola
Filip Škola is a research associate at CYENS - Centre of Excellence in Nicosia, Cyprus. He received his PhD in Computer Science from the Faculty of Informatics, Masaryk University in Czechia. His main research interests are virtual reality, perception of bodily ownership, physiological and brain-computer interfaces, and advanced human-computer interaction.
Dusanka Boskovic
Dusanka Boskovic is associate professor at the University of Sarajevo – Faculty of Electrical Engineering. Her research interests and teaching are focused on software engineering in biomedical and cognitive domains. She is highly motivated to learn about the problem domain and committed to achieving high level user experience.
Selma Rizvic
Selma Rizvić is a Professor of Computer Graphics at the Faculty of Electrical Engineering, University of Sarajevo. In 2004 she founded the Laboratory for Computer Graphics - Sarajevo Graphics Group (SGG). It is a research group that specializes in the use of IT technologies for the presentation of cultural heritage.
Dimitrios Skarlatos
Dimitrios Skarlatos, is Associate Professor in Cyprus University of Technology. His main research interest is 3D reconstruction for Cultural Heritage objects, including underwater shipwrecks. More recently he is focusing in coastal mapping using optical bathymetry and drones, and underwater color restoration. He has coordinated iMARECULTURE a H2020 project.
Fotis Liarokapis
Fotis Liarokapis is an Associate Professor of Extended Experiences at CYENS - Centre of Excellence, Nicosia, Cyprus. He has contributed to more than 160 publications in the broad areas of virtual and augmented reality, serious games, computer graphics and brain computer interfaces. He is the general co-chair of Eurographics 2024.