214
Views
0
CrossRef citations to date
0
Altmetric
Research Article

Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality

ORCID Icon, ORCID Icon, ORCID Icon, ORCID Icon, ORCID Icon & ORCID Icon
Received 30 Mar 2023, Accepted 28 Nov 2023, Published online: 11 Dec 2023
 

Abstract

Users’ motion representation in virtual reality (VR) can be modulated visually by introducing a mismatch with their real motion, which can bring benefits to exercise and rehabilitation and has great potential for exergame applications in VR. Users’ experience of control is a critical consideration for user experience in human–computer interaction and should be paid special attention when movement modulation is implemented in VR. However, how movement modulation affects users’ experience of control and motor performance has not been fully investigated in detail. This research included 49 participants and investigated how the experience of control is influenced by reaching movement modulation in two types: the enhancement and reduction modes. Different modulation modes were designed to study their influence on the explicit experience of control in self-ratings and the implicit measured experience of control in intentional binding and electroencephalography. Participants’ movement trajectory, velocity, and completion time were analyzed for motor performance. The results illustrate a significant effect of movement modulation on the users’ motor performance and experience of control in self-ratings and EEG. This study makes a major contribution through a comprehensive analysis of the experience of control with movement modulation and provides important and practical design considerations on movement modulation design in future exercise-based applications with positive controlling experiences in VR.

GRAPHICAL ABSTRACT

Disclosure statement

No potential conflict of interest was reported by the author(s).

Correction Statement

This article has been republished with minor changes. These changes do not impact the academic content of the article.

Additional information

Funding

This work was supported by the Key Program Special Fund in XJTLU under Grant [KSF-E-34]; Research Development Fund of XJTLU under Grant [RDF-18-02-30]; Natural Science Foundation of the Jiangsu Higher Education Institutions of China under Grant [23KJB520038].

Notes on contributors

Liu Wang

Liu Wang received the MEng degree in industrial design from the Beijing Institute of Technology, Beijing, China, in 2019. She is currently working toward a PhD at the University of Liverpool, Liverpool, UK. Her research interests include human–computer interaction and user experience in virtual reality.

Mengjie Huang

Mengjie Huang is an Assistant Professor in the Design School at Xi’an Jiaotong-Liverpool University, China. She received a PhD degree from National University of Singapore. Her research interests lie in human–computer interaction design, with special focuses on human factors, user experience, and brain decoding.

Rui Yang

Rui Yang is an Associate Professor in the School of Advanced Technology at Xi’an Jiaotong-Liverpool University, China. He received a BEng degree in Computer Engineering and a PhD degree in Electrical and Computer Engineering from National University of Singapore. His research interests include machine learning-based data analysis and applications.

Chengxuan Qin

Chengxuan Qin received the MRes degree in Pattern Recognition and Intelligent Systems from the University of Liverpool, in 2023. His research interests include brain-computer interfaces, temporal signal analysis, and machine learning.

Ji Han

Ji Han is a Senior Lecturer (Associate Professor) in Design and Innovation at the Department of Innovation, Technology, and Entrepreneurship at the University of Exeter. His research addresses various topics relating to design and creativity. His general interests include design creativity, data-driven design, AI in design, and virtual reality.

Hai-Ning Liang

Hai-Ning Liang is a Professor in the Department of Computing at Xi’an Jiaotong-Liverpool University, China. His research interests fall within human–computer interaction, focusing on developing novel interactive techniques and applications for virtual/augmented reality, gaming, visualization, and learning systems.

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 61.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 306.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.