Abstract
This study revisited the Hedonic Motivation System Adoption Model (HMSAM) through the literature on microinteractions, accomplished the model structure expansion and intrinsic composition of microinteraction regarding relationship and logic combining, and collected 140 valid data points through questionnaire surveys. The results showed that using microinteractions is largely adapted to the hedonic motivation system adoption model. Perceived ease of use is the basis for the use of microinteractions, which affects the perception of hedonic and perceptual experience. The hedonic state encompasses multiple emotional categories, with pleasure and control as important mediators affecting the behavioral intention to use, immersion, and perceived usefulness to varying degrees. The findings emphasize the impact of perceptual experience on using microinteractions, extending the theoretical structure and clarifying that “familiarity” of experience should be considered in interface design. These findings provide a basis for the theoretical construction of interface microinteractions and directions for future design practices.
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This article has been republished with minor changes. These changes do not impact the academic content of the article.
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Notes on contributors
Jia Yang Ma
Jia Yang Ma is a full-time teacher at Art and Design College, Nanjing Forestry University. The focal point of her research centers on the human-computer interaction, interface design and service design.
Jia Feng Xie
Jia Feng Xie is a professor at the College of Art and Design, Nanjing Forestry University, and executive deputy Director of the Research Center for Digital Innovative Design, Nanjing Forestry University.
Chun-Ching Chen
Chun-Ching Chen is a associate professor at the College of Design, National Taipei University of Technology. The main research direction is human-computer interaction, computer aided instruction and user interface.