Abstract
Reflecting the trend of virtual reality (VR) studies in crisis and disaster communication, this study designed VR content on fire evacuation and aimed to investigate the effects of VR for educational purposes on perceptual and cognitive factors. Using a 2 (viewing condition: video vs. VR) × 2 (quiz: presence vs. absence) between-subjects design, an experiment was conducted with 176 university students in South Korea. Findings revealed that participants who were exposed to VR (compared with video) experienced greater spatial presence and, in turn, had higher response efficacy and self-efficacy. The inclusion of pop quizzes in the material hindered the evaluation of the direct and indirect effects of VR. The findings of this study can contribute to expanding the theoretical framework of VR research and identifying learning-related factors to develop more effective educational materials related to fire evacuation.
Acknowledgments
We express our gratitude to Zero-One Craft for their design of the experimental material and their reflection of our objectives within it.
Disclosure statement
The authors declare no potential conflict of interest.
Notes
1 Follow the link (https://drive.google.com/file/d/1bvbmmWxbujNi3j6ZQxGROdlHNSTl8hp0/view?usp=drive_link) to view the recorded process. Participants in the Video + Quiz condition watched this video.
Additional information
Funding
Notes on contributors
Jisoo Ahn
Jisoo Ahn, an assistant professor at Dong-Eui University in South Korea, specializes in information processing through digital media. Her recent research delves into individuals’ nuanced perceptions of conflicting expert messages, alongside a focus on interaction design to optimize website usability for users.
Ghee-Young Noh
Ghee-Young Noh, a distinguished professor and chief of the Health & New Media Research Institute at Hallym University, South Korea, is also the chief editor of Health & New Media Research. Presently, his focus is human-centered interaction design, showcasing a decade of leadership in various government-supported projects.