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Survey Article

Competing With Artificial Intelligence Or Other Fans: Effects of Making Predictions About Game Outcome on Fans’ Perceived Curiosity and Evaluations of Game Consumption

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Received 23 Jun 2023, Accepted 01 Mar 2024, Published online: 15 Mar 2024
 

Abstract

This study focused on whether predicting the game outcome prior to watching the actual game results in more positive evaluations of game consumption from sports fans through heightened perceived curiosity and flow. This study employed a 4 (prediction type: no prediction vs. simple prediction vs. prediction and compete against AI vs. prediction and compete against other fans) × 2 (game outcome: winning vs. losing) between-subjects design. The results suggest that fans who make predictions about the outcome before watching highlight videos experience greater feelings of curiosity and flow, and more positive evaluations of game consumptions in comparison to those who do not make any predictions prior to watching the game. Our findings not only contribute to fan behavior and human-computer interaction literature by examining the role of prediction and curiosity but also offer meaningful practical implications for developing effective fan engagement interfaces by incorporating the elements of prediction and competition.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Additional information

Funding

This research was supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) which was funded by the Ministry of Education (2022R1I1A4064440).

Notes on contributors

Wonseok Jang

Wonseok Jang is an associate professor in the College of Sport Science at the Sungkyunkwan University.

Gong Zhuo

Gong Zhou is a graduate student in the College of Sport Science at the Sungkyunkwan University.

Hyunwoong Pyun

Hyunwoong Pyun is an assistant professor in the College of Sport Science at the Sungkyunkwan University.

Gyemin Lee

Gyemin Lee is a professor in the Department of Electronic and IT Media Engineering at the Seoul National University of Science and Technology.

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