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Research Article

Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning

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Received 01 Dec 2023, Accepted 31 May 2024, Published online: 13 Jun 2024
 

Abstract

Despite a growing body of literature on performance goals and learning, limited studies have explored their influence on English translation education within the context of Digital Game-Based Learning (DGBL). To address this gap, this study developed a DGBL system to assist students in learning English translation techniques, and compared the effects of students’ different performance goal orientations (performance-approach versus performance-avoidance goals) on their learning performance, in-game performance, self-efficacy, fear of failure, and learning perceptions. The participants were 56 university students, who were divided into a performance-approach group (PAPG) and a performance-avoidance group (PAVG). The study used quantitative analysis with data from English translation technique tests, log data from gaming sessions, and three questionnaires. It was found that the PAPG exhibited significant improvements in relatively difficult translation techniques (i.e., conversion), while the PAVG showed notable improvements in relatively simple translation techniques (i.e., polysemy). Furthermore, the PAPG outperformed the PAVG in in-game performance related to polysemy. This study enhances our understanding of the impact of performance goal orientations on both learning and in-game performance in English translation education, particularly within the context of DGBL.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Additional information

Notes on contributors

Hsiu-Ting Hung

Hsiu-Ting Hung is a distinguished professor in the Department of English at the National Kaohsiung University of Science and Technology, Taiwan. She holds a PhD in Language and Literacy Education from the University of Georgia, USA. Her current research interests center on digital game-based language learning and flipped learning.

Jie Chi Yang

Jie Chi Yang is a distinguished professor in the Graduate Institute of Network Learning Technology and the director of the Research Center for Science and Technology for Learning at the National Central University, Taiwan. His research interests include digital game-based learning, computer assisted language learning, and human factors.

Ching-Jung Chung

Ching-Jung Chung is a postdoctoral research fellow in the Graduate Institute of Network Learning Technology at the National Central University, Taiwan. Her research interests include mobile learning, digital game-based learning, and flipped classroom.

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