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Articles

Mobile-assisted Language learning to enhance L2 reading comprehension: a selection of implementation studies between 2012–2017

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Pages 854-862 | Received 14 Jun 2019, Accepted 12 Aug 2020, Published online: 02 Sep 2020
 

ABSTRACT

Mobile-assisted language learning (MALL) is a fast-developing field that is constantly growing and evolving in education. There is a lack of publications focusing on implementation studies of MALL as a means to enhance second language/foreign language (L2) reading comprehension. Building on Burston's (2013). Mobile-Assisted Language Learning: a Selected Annotated Bibliography of Implementation Studies 1994–2012. Language Learning & Technology, 17(173), 157–225. https://doi.org/10.1080/0022027032000276961] comprehensive historical background of MALL applications from 1994 to 2012, the current article aims to provide a thorough review of a selection of implementation studies between 2012 and 2017, which focus on L2 reading comprehension through the use of mobile devices. Thus, the current article will provide an overview of the main journal articles, book chapters and conference proceedings which investigate the use of mobile devices and tablets to improve L2 reading comprehension published in the last six years.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Additional information

Funding

This work was supported by European Comission Project Erasmus + Programme Key Action 2 - Gamifiying Academic English Skills in Higher Education: Reading Academic English App-Grant Agreement Number: 2016-1-ES01-KA203-025164.

Notes on contributors

Mar Gutiérrez-Colón

Mar Gutiérrez-Colon, PhD holds a Degree in English and German Philology (1995) and PhD in Second Language Acquisition (2002). She is a professor at Department of English and German Studies, and has coordinated the URV Masters program in Foreign Language Teaching. She has led research projects in the field of applied linguistics and computer assisted language learning and mobile assisted language learning. In 2013 she was awarded with the URV’s Council's Award for the Teaching Quality and Innovation. She is the coordinator of the preceding Erasmus Plus project leading to this one: Gamifying Academic English Skills in Higher Education: Reading Academic English App (StratApp), 2016-1-ES01-KA203-025164. She was Vice-Rector for Internationalisation at URV from 2014 to 2019.

Anca Daniela Frumuselu

Anca Daniela Frumuselu, PhD, is an Assistant English Professor at Rovira i Virgili University, Tarragona (Spain). She holds a Bachelor Degree in English and Romanian Language and Literature from University of West, Timisoara, Romania (2008); a Master Degree in Teaching English as a Foreign Language from Rovira i Virgili University, Tarragona, Spain (2010) and an International Double Doctorate in English Language, Literature and Culture from Rovira i Virgili University, Tarragona, Spain and in Educational Sciences from University of Antwerp, Antwerp, Belgium (2015). She was also a postdoctoral researcher (2017–2019) as part of the Erasmus + KA2 project Gamifying Academic English Skills in Higher Education: Reading Academic English App (StratApp)-2016-1-ES01-KA203-025164. Her research interests include the study of English foreign language skills through the use of new technologies in EFL classroom, e-learning, m-learning, gamification and audiovisual translation.

Hortènsia Curell

Hortènsia Curell, PhD, has been a tenured associate professor since 1991, with over 30 years of experience in teaching English (and linguistics). She has supervised (and is supervising) PhD theses in the areas of second language acquisition and contrastive linguistics. She has been the director of two teaching innovation projects aimed at improving, among others, the academic linguistic skills of university students. At present, she is involved, together with some colleagues in her department in a project aimed specifically at improving students’ abilities to read academic texts. Besides, she was her university coordinator in the project 2016-1-ES01-KA203-025164 Gamifying Academic English Skills in Higher Education: Reading Academic English App (StratApp).

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