ABSTRACT
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both technology and teaching. Based on the Learning Pyramid, Constructivist Learning Theory, and the characteristics of virtual technology, this study proposes a theoretical model of virtual reality experiential learning, which takes the international business negotiation scene as an example and employs such software as 3Ds Max and VR-platform to implement an experiential learning context. It is found that, compared with traditional teaching, this learning context has effectively increased the learners’ memorization and understanding ability, their interest and motivation in learning, enhanced their learning experience and improved the learning effects. This study not only provides a theoretical framework for and verifies the promotion effect of virtual technology on learners but also enriches the research examples of virtual reality experiential learning, which has certain theoretical value and practical significance.
Disclosure statement
No potential conflict of interest was reported by the author(s).
Additional information
Notes on contributors
Jian-Guo Jiang
Jiang Jianguo is a technician at the School of Foreign Languages, Zhaoqing University. He has a master's degree and his research focuses on educational information technology.
Qing-Shen Li
Li Qingshen is a professor at the School of Foreign Languages, Zhaoqing University. His research interests are second language acquisition and foreign language teaching.
Xin Guan
Guan Xin is an associate professor at the School of Foreign Languages, Zhaoqing University, Her research interests include pragmatics and foreign language teaching.