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Original Articles

Cultivating Virtual Stereotypes?: The Impact of Video Game Play on Racial/Ethnic Stereotypes

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Pages 1-15 | Published online: 20 Feb 2014
 

Abstract

This study demonstrates broad-based, second-order cultivation effects from video game play and provides a significant contribution to our understanding of how virtual representations of race and ethnicity may impact real-world racial and ethnic beliefs. This research used a survey design to assess the relationship between White college students’ frequency of video game play and attitudes toward Blacks and Asians. Results suggest that video game play cultivates real-world beliefs about Blacks, such that individuals who spend more time playing video games have less egalitarian views of Blacks. Interracial contact was explored as a moderator but had no influence on the relationship between game play and stereotyping. Results are discussed from a cultivation theory as well as a social identity theory perspective.

Notes

Note. Genre preference was treated as a dichotomous variable, where a genre category (e.g., action) was coded as “1” and all other genre selections were coded as “0.” Participant gender was also entered as a control variable in all models.

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