ABSTRACT
We use experimental data from the ‘vote with the wallet’ multiplayer prisoner’s dilemma to investigate with a finite mixture approach the effect of a responsible purchase on players’ satisfaction. We find clear-cut evidence of heterogeneity of preferences with two groups of players that differ significantly in terms of effects of the responsible choice on satisfaction.
Disclosure statement
No potential conflict of interest was reported by the authors.
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Notes
1 GameSat is measured by asking to participants at the end of each period the question ‘On a scale from 0 to 10, please indicate your level of satisfaction about the experience of the game’ and OtherSat by asking the question ‘On a scale from 0 to 10, please indicate your level of satisfaction about other players’ behaviour in the game’.
2 Error in beliefs is measured as expectation on the number of buyers of good R minus the true number of buyers of good R.