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Articles

Taking ownership of gaming and disability

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Pages 1143-1160 | Received 25 Nov 2015, Accepted 24 Jan 2017, Published online: 10 Apr 2017
 

ABSTRACT

Gaming among young people with disabilities is often understood within a habilitation frame, as if video and computer games primarily should help to exercise and ‘improve’. Little is known about how these games are used within a private frame, and how young people with disabilities operate their gaming as concrete persons rather than as treatment-receiving clients. Through the use of stories, descriptions, and demonstrations from Swedish youth and young adults with disabilities (muscle diseases, cerebral palsy, and Asperger’s syndrome), we explore these gamers’ practical maneuvers, verbal accounts, and biographical-narrative concerns in relation to digital games. As they strive to bypass or overcome digital inaccessibility, various challenges find their way into their gaming practices, not only to complicate, distract, or disturb them but also to give them extra meaning. Gamer–game identifications turn multifaceted, with disabilities serving as paths both around and into the games’ ‘magical circles’. We suggest partly new concepts – beyond a habilitation frame – to capture how young people struggle to take ownership of gaming and disability: engrossment maintenance, vicarious gamers and biographical as well as situational refuge.

Disclosure statement

No potential conflict of interest was reported by the authors.

Notes

1 The interactive nature of today's digital games, we must note, bears little resemblance to some variants of gaming observed by Goffman in the 1960s (e.g. playing chess by ordinary mail). In today's solitary gaming, too, the gamer feels enmeshed in a very social world, filled with voices, music, vocations, and quests that function as responsive to the gamer's actions. In online versions, sociability turns even more evident since other gamers share the same world.

Additional information

Funding

This work was supported by Research platform for disability research in Region Skåne, Sweden.

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