ABSTRACT
This paper examines the ongoing gamblification of engagement mechanisms on the live streaming website Twitch.tv (Twitch). Twitch is the market-leading platform for live broadcast of digital games and digital gambling, with two million content creators reaching around one hundred and fifty million viewers per month. Streamers use a variety of monetization techniques to encourage fan engagement while generating revenue: this includes incorporating chance-based elements and unpredictable rewards, part of the ongoing broader convergence of gambling and gaming products. The primary research objective for this study is to investigate the chance-based mechanics in these stream interaction and engagement services, how they work, and how these mechanics fit within elements of traditional legal definitions of gambling: consideration, chance, and prize. Understanding how game spectators engage with streamers helps establish a foundation for understanding how emerging forms of media engagement fit within a policy landscape that might not be designed for technology-driven gambling and gaming consumption. The themes that emerge here have important implications for streamers who monetize, stream extension developers who operate in spaces where certain game mechanics may fall into gambling or other consumer protection oversight, and regulatory authorities who maintain that oversight.
Data availability statement
The data that support the findings of this study are available from the corresponding author upon reasonable request.
Correction Statement
This article has been republished with minor changes. These changes do not impact the academic content of the article.
Notes
1. Although we cannot independently verify this claim, it is interesting in its own right as a marketing discourse.
2. The authors are aware of research in progress on dramatic moments and how different forms of game play generate that drama, but such research is unpublished at the time of this writing. Future research in this space should engage the subject.
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Notes on contributors
Brett Abarbanel
Brett Abarbanel is Director of Research at the University of Nevada, Las Vegas, International Gaming Institute, with a research affiliate appointment at the University of Sydney Gambling Treatment and Research Clinic. Dr. Abarbanel’s research covers Internet gambling policy and behavior, esports and gambling, operations and technology use, and responsible gambling and community relations. Dr. Abarbanel is the co-executive editor of the UNLV Gaming Research & Review Journal and editorial board member at International Gambling Studies and Harvard’s Division on Addiction’s Brief Addiction Science Information Source. Dr. Abarbanel recently completed a term on the International Advisory Panel for Singapore’s National Council on Problem Gambling. She is a founding director of the Nevada Esports Alliance, which promotes development of best practices at the intersection of the esports and regulated gambling industries.
Mark R. Johnson
Mark R. Johnson is a Lecturer in Digital Cultures in the Department of Media and Communications at the University of Sydney. His research focuses on live streaming and Twitch.tv, esports, game consumption and production, and gamification and gamblification. He has published in journals including ‘Information, Communication and Society’, ‘New Media and Society’, ‘The Sociological Review’, ‘Convergence’, ‘Games and Culture’, and the ‘Journal of Virtual Worlds Research’. His first monograph ‘The Unpredictability of Gameplay’, a critical Deleuzean examination of luck, chance and randomness in game design and their impacts on video game cultures, was recently published by Bloomsbury Academic. Outside academia he is also an independent game designer, a regular games blogger and podcaster, a freelance writer for numerous gaming publications, and a former professional poker player.