Abstract
VALENCE is an interactive visualisation controlled by live brainwave monitoring. We used a wireless EEG headset to monitor the player's alpha waves (an indicator of relaxation) and valence (an indicator of emotion or arousal). The game world is an emergent system of attractive and repulsive forces responding to EEG input.
Acknowledgements
We want to thank Imke Debecker and Jo De Wachter at Imec for funding the project; Julien Penders, Bernard Grundlehner and Michel Noorloos at Holst Centre for the EEG software; Ludivine Lechat for the artwork, and Walter Daelemans (research director CLiPS) and Lucas Nijs (research director EMRG).