ABSTRACT
Computational music systems that afford improvised creative interaction in real time are often designed for a specific improviser and performance style. As such the field is diverse, fragmented and lacks a coherent framework. Through analysis of examples in the field, we identify key areas of concern in the design of new systems, which we use as categories in the construction of a taxonomy. From our broad overview of the field, we select significant examples to analyse in greater depth. This analysis serves to derive principles that may aid designers scaffold their work on existing innovation. We explore successful evaluation techniques from other fields and describe how they may be applied to iterative design processes for improvisational systems. We hope that by developing a more coherent design and evaluation process, we can support the next generation of improvisational music systems.
Notes on contributors
Toby Gifford is a sound technologist, with a diverse array of research interests under the banner of ‘sonic environments’. His practice utilizes generative algorithms alongside field recording, with application in bioacoustics, aural architecture and computational creativity. He is currently a Research Fellow at SensiLab, Monash University working on the ARC-funded project Improvisational Interfaces.
Shelly Knotts produces live-coded and network music performances and projects which explore aspects of code, data and collaboration in improvisation. She performs and presents her work internationally, and collaborates prolifically with computers and other humans. She is currently a Research Fellow at SensiLab, Monash University working on the ARC-funded project Improvisational Interfaces.
Stefano Kalonaris is a creative technologist, musician and researcher who specializes in Interactive Music Systems, Music Computing and Performance. He holds a PhD from the Sonic Arts Research Centre, Queen’s University Belfast. He has investigated multidisciplinary approaches to networked music performance, as well as improvisational interfaces for human–computer interaction.
Matthew Yee-King is a lecturer at Goldsmiths and a computer music composer, performer and researcher who has released his solo compositions on Warp and Rephlex records. He has a DPhil in Computer Science and Artificial Intelligence from Sussex University, wherein he investigated techniques and applications of automated sound synthesis.
Mark d’Inverno is a Professor of Computer Science at Goldsmiths who has published close to 200 publications including authored books, edited books, book chapters and peer-review journals and conference articles. Mark is also critically acclaimed jazz pianist garnering praise from the BBC, Guardian, Observer and a range of jazz-focused publications.
Jon McCormack is an artist and academic who has worked extensively with generative computation and creativity. He is currently an ARC Future Fellow and Director of Monash University’s SensiLab.
Disclosure statement
No potential conflict of interest was reported by the authors.
ORCID
Toby Gifford http://orcid.org/0000-0002-9902-3362
Jon McCormack http://orcid.org/0000-0001-6328-5064
Stefano Kalonaris http://orcid.org/0000-0002-7372-323X