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Articles

Co-design: from expert- to user-driven ideas in public service design

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ABSTRACT

While co-design with users has evolved as a promising approach to service innovation, it remains unclear how it can be used in public service contexts. This article addresses this knowledge gap by applying a co-design framework during the ideation stage of six public service design projects. The findings provide insights into (a) recruiting and sensitizing suitable service users, (b) conditions enabling users to co-design ideas, and (c) requirements for implementation of user-driven ideas. The article contributes an approach that shifts public service design away from an expert-driven process towards enabling users as active and equal idea contributors.

Introduction

The active involvement of users in the design and implementation of public policies and services is currently a widely-discussed topic in public management research and practice (Trischler and Charles Citation2019; Osborne, Radnor, and Strokosch Citation2016; Verschuere, Steen, and Brandsen Citation2018). This study focuses on co-design as an approach to collaboratively addressing complex societal problems and driving innovation in the public sector (Bason Citation2010; Voorberg, Bekkers, and Tummers Citation2015). Co-design is a specific instance of co-creation practice that allows users to become part of the design team as ‘experts of their experience’ (Sanders and Stappers Citation2008). It represents a shift away from design as the task of individual experts towards using the collective creativity of a team with members from different backgrounds and interests (Steen Citation2013). For example, the UK Design Council has adopted co-design as a practice to better understand people’s needs during the early stages of the design process.

The present study investigates the application of co-design during the ideation stage of the service design process. Close collaboration with users (e.g. consumers, customers, citizens) during this stage is considered particularly important because it concerns the translation of user knowledge into new service ideas (Patrício and Fisk Citation2013). In fact, there is increasing evidence that co-design with users can lead to ideas which are more innovative and which better address user needs (Steen, Manschot, and De Koning Citation2011; Chang and Taylor Citation2016; Trischler et al. Citation2018). However, most studies merely report on the benefits of co-design (outcome focus), while providing little guidance on how co-design activities should be conducted in public sector contexts. This is despite studies suggesting that the effectiveness of co-design is dependent on its process, including which users are involved and how their involvement is facilitated (Trischler, Kristensson, and Scott Citation2018; Dietrich et al. Citation2017).

The application of co-design is especially challenging in public service design projects which often deal with sensitive or less engaging topics (e.g. health services, drug and alcohol education, gender equality, etc.) (Engström and Elg Citation2015), or vulnerable user groups (e.g. children, marginalized user groups, etc.) (Dietrich et al. Citation2017; Durl, Trischler, and Dietrich Citation2017). Users in these contexts may either be reluctant to participate or may not perceive themselves as suitable contributors to service ideas. Yet, as emphasized by recent studies, it is important that groups at risk of marginalisation and vulnerability are considered during decision-making processes (Eriksson Citation2019). This raises the question of how the early stages of the service design process can be opened up to involve relevant users as active and equal contributors?

The present study addresses this question by reporting on insights gained from six public service design projects that actively involved representative users during the ideation stage. These projects applied the six-step co-design framework introduced by Dietrich et al. (Citation2017). In so doing, the requirements, challenges, and benefits of applying co-design could be both identified and cross-compared, along the six steps. The findings of this study contribute a comprehensive understanding of what it takes to involve users in public service design initiatives. This includes a refined framework that specifies, (a) challenges related to recruiting and sensitizing suitable users, (b) activities that need to be undertaken to enable users to contribute their unique knowledge to new service ideas, and (c) requirements for implementing user-driven ideas.

The remainder of this article is structured as follows. Next, the literature on service design and co-design is examined. This is followed by a description of the methodology and the cases underpinning this study. Insights from the cases are then presented and incorporated into a co-design framework for public service design. The article concludes by discussing implications and outlining directions for future research.

Public service design

Service design is an exploratory process that aims to create new kinds of value relation between actors within a socio-material configuration (Kimbell Citation2011). This definition draws on a key premise of the service-dominant logic; i.e. that value is ‘always uniquely and phenomenologically determined by the beneficiary’ (Vargo Citation2008, 7). However, public value creation relies on a politically-mediated expression of collectively-determined preferences; i.e. what the citizenry determines to be valuable (Moore Citation1995) and what the stakeholders involved in implementation see as valuable, jointly having the potential to deliver ‘higher order’ outcomes or benefits (O’Flynn Citation2007). These extensions highlight the importance of considering the multi-actor nature of value co-creation activities, something which is also key to the recent service ecosystems lens of the service-dominant logic (Vargo Citation2016).

It is beyond the scope of this article to disentangle the discussions surrounding the value concept in the public sector, and the related applicability of the service-dominant logic (for recent surveys on this topic, see Eriksson Citation2019; Trischler and Charles Citation2019). However, in terms of being important for the conceptualization of public service design, the service-dominant logic implies that it is not possible to design services as pre-defined outputs. This is because value is not created until the user integrates and applies the resources of the service provider to other resources in her/his own context (Vargo Citation2008). The outcome of the service design process is thus best described as a value proposition, consisting of a configuration of resources that users and other actors can transform into value during use (Patrício et al. Citation2011).

In addition, the service-dominant logic nests both intangible services and tangible goods into an overarching conceptualization of service (Ordanini and Parasuraman Citation2011). In line with this conceptualization, service design and innovation do not focus on inventing new features, but on realizing or supporting changes in how value is co-created among multiple actors (Michel, Brown, and Gallan Citation2008; Snyder et al. Citation2016). This includes changes on the user level (e.g. new ways of thinking, participation, or new capabilities for creating and realizing value) (Michel, Brown, and Gallan Citation2008), and changes to the wider value constellation (e.g. new roles and influence on the part of politicians, lobby groups, the media, and the broader citizenry) (Trischler and Charles Citation2019). In this perspective, two aspects seem fundamental to public service design: Firstly, understanding possible future use situations by gaining insights into users’ experiences and needs (Steen, Manschot, and Nicole Citation2011; Wetter-Edman et al. Citation2014) and secondly, coordinating resources across multiple actors, including a clear understanding of what it takes to implement a user-driven idea (Svensson and Hartmann Citation2018). Otherwise, while potentially effective on the end-user level, innovations might not gain the approval or support of those responsible for implementation.

The ideation stage, which the present study focuses on, concerns the transformation of user needs into new service ideas (Patrício and Fisk Citation2013). This stage is typically ambiguous and chaotic in nature because it requires the framing of, and iteration between, problem and solution spaces (Dorst and Cross Citation2001). The ambiguous nature of the early service design process stages particularly applies to public services, which are heavily influenced by context-related factors that foster or hinder transformative processes (Dudau, Kominis, and Szocs Citation2018; Eriksson Citation2019; Skålén, Aal, and Edvardsson Citation2015). An iterative and collaborative approach to public service design enables the exploration of problem-conditions-solution combinations across the complex and multilateral interactions of the service system (Trischler and Charles Citation2019). This collaborative exploration sets the starting point for the generation of new service ideas, ideas which are then conceptualized, prototyped, and finally implemented (Patrício, Gustafsson, and Fisk Citation2018).

Design-led approaches to innovation

There is increasing interest in the contributions that design-led approaches can make to innovation and creative problem-solving (Brown and Wyatt Citation2010; Liedtka Citation2015; Micheli et al. Citation2019). This field of research is referred to as design thinking and investigates the adoption of design tools, methods, and practices used for innovation purposes (Micheli et al. Citation2019). While there are numerous frameworks and processes available that describe how design thinking is applied in practice, a number of communalities are noticeable.

Firstly, a fundamental element of design thinking is human-centered design, which is based on the assumption that design solutions have no significant meaning unless they become part of the living experience of people (Krippendorff Citation2006). The early design stages are thus concerned with applying deep user research, stakeholder engagement, sense-making tools, and empathy design in order to explore the needs of the underlying user (Kouprie and Visser Citation2009; Liedtka Citation2015). Many methods are available that help designers in this exploration work, including personas (Grudin and Pruitt Citation2002), observational methods (Arvola et al. Citation2012), design probes (Mattelmäki Citation2008), and ethnography methods (Mariampolski Citation1999). For example, Stickdorn and Schneider (Citation2010) offer a comprehensive overview of the processes, methods and tools used in service design thinking. Likewise, IDEO has developed a field guide, that includes a human-centred design toolkit, for public sector organizations interested in adapting design thinking to their problem-solving activities.

Secondly, design thinking typically uses a team-based approach involving members with different backgrounds and kinds of expertise. Using multidisciplinary teams has been argued to be an effective way of mitigating a number of cognitive biases during the idea generation process, e.g. projection bias, egocentric empathy gaps, focusing illusions and hot/cold gaps, because it exposes decision-makers to various perspectives (Liedtka Citation2015). These teams are typically and uniquely assembled on the basis of the specific requirements of the underlying design task, thus differing from work teams which collaborate within an organization on a continuous basis (Cohen and Bailey Citation1997). Accordingly, these teams also use unique formats, e.g. the scrum methodology, which includes development times divided up into short work cadences or so-called design sprints. For example, Tate et al. (Citation2018) show how innovation sprints can be used during the fuzzy front end of open digital service innovation projects in the public sector. Their study highlights that the methodology and the tools applied during the sprint cycles need to be purpose-built for the underlying context in order to successfully consider related barriers and opportunities.

The present study focuses on co-design applied to the ideation stage of public service design projects dealing with sensitive topics and vulnerable user groups. In doing so, our focus is on enabling and actively involving those affected by the design, a key principle of participatory design (Ehn Citation2008). While co-design shares with the design thinking literature human-centered design as a core feature, it specifically builds on the assumption that users should have an ‘influence and room for initiative in roles where they provide expertise and participate […] in the early design phases’ (Sanders and Stappers Citation2008, 5). In contrast, design thinking does not necessarily entail direct user involvement; instead, empathy is commonly referred to as the core of human-centeredness (Micheli et al. Citation2019). As we discuss next, co-design can bring a number of important benefits to both the innovating organization and the users involved.

Co-design as an innovation driver

Co-design is closely connected with the tradition of participatory design, and the argument that those affected by a design should have a say in its design process (Ehn Citation2008; Holmlid Citation2009). This is a response to the critique that designers or developers rarely, if ever, meet any actual users (Holmlid Citation2009). Co-design uses a collaborative team approach that allows non-designers to become equal members of the design team (Sanders and Stappers Citation2008). During the process, design tools, e.g. games, visualizations, and probes, are used to engage all the participants and to facilitate a ‘joint inquiry and imagination’ whereby ‘problem and solution coevolve’ (Steen Citation2013, 18). In so doing, participants who are not normally involved in design activities can directly contribute their knowledge and fresh perspectives to exploring problems and possible solutions.

Co-design has been shown to be especially effective in the exploration of users’ unique knowledge of service usage and latent needs (Steen, Manschot, and Nicole Citation2011; Trischler and Charles Citation2019). It helps to overcome the ‘stickiness’ of user knowledge; i.e. user needs cannot be readily articulated and transferred using conventional research techniques, e.g. focus groups, interviews, or surveys (Edvardsson et al. Citation2013; von Hippel Citation1994). In addition, co-design also helps to avoid an over-reliance on empathy by means of engaging those who have experienced certain situations first-hand (Vink and Oertzen Citation2018). Vink and Oertzen (Citation2018) show, in a healthcare context, that using empathy tools alone can risk insights into user experiences being clouded by the interpreter’s own role, identity, and experiences.

Co-design has also been argued to be effective in ‘infrastructuring’ socio-material assemblies where user-driven change can take place (Ehn Citation2008; Bjögvinsson, Ehn, and Hillgren Citation2012; Manzini and Rizzo Citation2011). These studies suggest that collaborative design projects may help to empower individual participants, or the broader community, to ‘design after design’ and to drive transformational processes. These developments point to the possibility that co-design can produce effects reaching beyond immediate design project outcomes, e.g. democratizing social innovation and supporting emergent solutions (Bason Citation2010; Voorberg, Bekkers, and Tummers Citation2015; van Eijk, Steen, and Verschuere Citation2017). Through their active involvement, actors can acquire the skills and confidence to provide input regarding matters of public importance (Jo and Nabatchi Citation2019; Bingham, Nabatchi, and O’Leary Citation2005).

While the benefits of co-design are well evidenced, relatively few insights are available into how this collaborative approach can be applied to public sector contexts. This is problematic because, in practice, users are rarely involved in public service design initiatives (Engström and Elg Citation2015). In an attempt to address this knowledge gap, Dietrich et al. (Citation2017) compare conventional user innovation processes with those involving vulnerable consumer groups. The result is a six-step framework, which includes the stages of resourcing, planning, recruitment, sensitizing, facilitation, and evaluation. The authors argue that the time and costs relating to planning and conducting co-design activities can increase considerably when users do not perceive themselves to be suitable participants, or are not involved in the underlying topic. As a consequence, Dietrich et al. (Citation2017) suggest sensitizing as a key step in preparing and building trust with the user.

However, the framework developed by Dietrich et al. (Citation2017) is limited to one specific study setting, and to a narrowly defined sample. In addition, the users did not need to be recruited per se, instead being selected from the participating schools. Other studies show that public sector organizations can face considerable challenges, or lack knowledge of incentivizing users to participate in co-design activities (Hurley, Trischler, and Dietrich Citation2018). Thus, a deeper understanding is needed of what the requirements, challenges, and benefits of applying co-design to public service design are. By building on Dietrich’s et al. (Citation2017) framework, this study cross-compares the insights derived from six public service design projects to which co-design was applied during the idea generation phase. This generates a more comprehensive understanding of how the early stages of the service design process can be opened up to involve relevant users as active and equal contributors. The research method and study settings used in this investigation are detailed next.

Research method

This study employs a case study method, which includes the collection of field data from six public service design projects. A case study method recognizes the complexity and dynamic nature of a real-life phenomenon, in the current context concerning the ideation of public service solutions (Voss, Tsikriktsis, and Frohlich Citation2002). We used multiple cases to build a stronger evidence base and to allow for the cross-comparison of findings (Miles and Huberman Citation1994; Yin Citation2009). provides an overview of the individual projects and the process stages, including a description of the applied design approaches and the participants involved.

Table 1. Overview of the cases, the co-design process, and the participants.

Our study did not employ a grounded theory approach, instead building on the six-step framework proposed by Dietrich at al. (Citation2017). Doing so provided us with a basis for identifying and comparing the requirements, challenges, and benefits of applying co-design across the cases. The cross-comparison of data ultimately led to the development of a refined co-design framework for public service design. This integrative approach of combining both the relevant theories and the insights from application generates a more comprehensive basis for the conceptual development of co-design (Mattelmäki and Visser Citation2011).

Data analysis

The following data was collected from each of the six cases:

  1. Audio recordings of the in-group discussions during the co-design sessions to learn about how the ideas evolved within the groups, the experiences shared by the participants, along with an understanding of how the participants take part and contribute their knowledge.

  2. Photos and video recordings of the ideas generated as a result of the co-design sessions in order to understand the ideas, and the underlying needs driving them, from the users’ points of view.

  3. Field notes taken independently by each team member to document any peculiarities and challenges noted during the different stages of the projects.

Utilization of these different data collection methods supports the cross-verification of the findings (i.e. triangulation of methods), while the application of methods across the cases increases the validity of the findings (i.e. triangulation of sources) (Patton Citation1999).

Each project included a team of three to six researchers with backgrounds in service design, marketing, psychology and social innovation. Using the six-step framework of Dietrich et al. (Citation2017) as a basis, each researcher was asked to reflect on each step and to document any peculiarities and challenges observed during the operationalization of the framework. All the researchers were professionally trained in using qualitative research methods, including observational techniques. Within this team, three researchers, who are also the authors of the current paper, analysed the data and developed the framework resulting from the analysis. As such, the same researchers were involved in collecting and analysing the data, and in developing the framework. In order to reduce selective perception and blind interpretive bias, the data was analysed by two researchers independently, and then compared. Any discrepancies that occurred during the coding of the data and the development of the themes were discussed with a third researcher in order to resolve as many disagreements as possible and to arrive at a final version of the co-design framework. An overview of the data analysis procedure, including exemplary evidence, is provided in .

Table 2. Overview of exemplary data and data analysis procedure.

Findings

The fuzzy and iterative front-end of resourcing, planning and recruitment

Preparation of the co-design activities involved three steps, i.e. resourcing, planning, and recruiting. During the resourcing step, the research team conducted both systematic literature reviews and expert interviews to gain an initial impression of the underlying problem, or the task to be addressed. The insights gained from resourcing informed the planning of the projects, which included specification of the design task and aims, the study setting, the design approach, and communication of the design activities. For example, the systematic literature review provided an overview of existing service solutions related to the topic in question. These insights were summarized on cards and used during the facilitation of co-design. Finally, the recruitment step involved the systematic identification, screening and recruitment of suitable participants based on the underlying problem to be addressed.

Across all the projects, the stages of resourcing, planning and recruitment were highly iterative. One main driver of these iterations was the requirement of exploring and understanding the underlying issue from a multi-actor perspective. For example, across the projects, the initially-framed problem space, as an outcome of the resourcing stage, did not consider the perspectives of the respective end-user because the findings from the systematic literature reviews and interviews only reflected expert-driven insights. In addition, recruitment also required numerous meetings with various stakeholders to ensure their ongoing support within the projects. For example, in Project A, close collaboration with local businesses (e.g. a food and wine bar), public institutions (e.g. schools), and a municipality worker was required to gain access to the right participants. While the engagement of, and close collaboration with, key stakeholders added to the length and the resources required during the planning and recruitment process, gaining their commitment was important because it signalled to the participants that their participation and contribution was valued by the respective public service sector organization.

The iterative nature of planning and resourcing was also visible in the adjustments that were needed, which varied with the participants involved. For example, the participating schools (Project B) required the co-design sessions to be completed in just 60 minutes to avoid students missing classes or becoming fatigued. This added to the challenge of developing an approach that enabled meaningful facilitation within a short timeframe. Subsequently, more sophisticated approaches, e.g. design games or collaborative service mapping activities, had to be replaced by simpler tools such as role play, card sorting activities, and idea templates. In other projects (e.g. Project F), the stakeholders responsible for implementing the ultimate solution were ‘deadlocked’ in a predetermined solution space, which required the research team to slowly move them towards a more open mindset, creating awareness of alternative possibilities and ideas.

Based on the findings, we propose that planning and recruitment are iterative in nature. The participants’ backgrounds can affect the planning process; in turn, the type of task, approach or setting can change the requirements of participant recruitment. In addition, the three steps of resourcing, planning, and recruiting are also suggested to be the ‘fuzzy front-end’ owing to the multiple challenges that need to be overcome during this phase. These challenges seem particularly applicable to public sector contexts addressing sensitive topics, e.g. drug abuse, violence, inequality, poverty, racism, and/or target participants who do not feel any need to change or who do not feel they can contribute to service solutions. The initial resourcing stage should not be seen as an attempt to reduce the fuzziness of the front-end because it might lead to a problem space that is too narrowly defined to start with. Instead, a problem space that is open to alternative solution spaces, as well as extensive networking and the gaining of support from key stakeholders that are well connected within their community, seems essential to the setting up of co-design activities.

Sensitizing in order to prepare

The sensitization step, aimed at engaging potential participants and triggering reflection on the underlying topic prior to co-design facilitation through activities, e.g. playful excises, gameplay, short videos, or thought-provoking questions. Ideally, these activities should be applied during a designated sensitization session prior to the co-design facilitation step to allow the participants, who are typically not involved in the design process, to reflect and prepare themselves. For example, in Project B, the research team introduced both students and responsible school officials to different alcohol education activities (in the form of online games) one week before the actual co-design session. As a consequence, the participants were more prepared, something which helped to overcome the problem of the short duration of the co-design session. The use of a designated sensitization exercise also helped in building trust between the research team and the participants, as well as the school representatives, which was important given the sensitive nature of the underlying topic (e.g. underage binge drinking, which is an illegal activity).

However, in some cases, the same group of participants could not be accessed multiple times (e.g. parents in Project A), which meant that a designated sensitizing session was not feasible. Instead, ‘take home’ activities in the form of digitalized sensitizing packages, alongside thought-provoking questions on the underlying topic, were prepared for any potential participants to reflect on as a part of their preparation for the co-design sessions. These activities formed part of the recruitment process and were distributed via a designated website and via social media platforms. In addition, sensitization was integrated into the beginning of co-design facilitation as an ‘ice-breaking’ activity. During this activity, the participants were asked to share their experiences of the underlying topic in small groups of four to eight. In each group, a researcher participated as a discussant, whose focus was engaging and encouraging insights from all the participants.

The sensitization step was found to be important for a number of reasons. Firstly, it formed a basis for reflecting on topics that the respective users would not readily identify themselves with otherwise, or proactively engage in. Secondly, it triggered an awareness and an interest in the participants regarding the roles they play and the contributions they can make to public service design initiatives. Thirdly, it gave the participants, who may not originally have perceived themselves to be suitable candidates for co-design, the confidence to actively participate and contribute as experts in their own experiences. Sensitization is thus proposed as a key preparation step in the co-designing of user-driven public service solutions.

Facilitating co-design teams

A team approach was used in all the projects, with the team size ranging between three and six participants. Across the six projects, three different facilitation approaches were applied and evaluated: In the first approach (used in Projects A and B), the researchers acted as facilitators, tasked with leading the teams through the various phases of the co-design session. In the second approach (used in Project C), one researcher directly participated in each team as a collaborator. Finally, in the third approach (used in Projects D, E, and F), the researchers encouraged the groups to form, then serving as guides beside for team members taking the initiative to lead the team through the design process.

The third facilitation approach seemed most suitable because it enabled the participating researcher to proactively foster team bonding and cohesion and to thus counteract intra-team processes, e.g. the lack of a team identity, process domination by individuals, or the disengagement of team members. In addition, this approach also changed the role of the facilitator, from someone leading the team to someone empowering and encouraging it to develop solutions that can push beyond what it initially thought possible. In contrast, the overly leading stance adopted by the facilitators led to a lower level of engagement in the participants, entailing that the atmosphere was more comparable with focus groups than co-design teams, where all the participants contributed actively and equally.

A number of different co-design tools were employed during the co-design sessions. For example, during the first facilitation phase, and closely linked to the sensitization step, cards were used in all the projects apart from Project B. The cards depicted existing program components sourced by the research team during the resourcing stage as part of the systematic literature review (see for an example of cards used in Projects A, C and D). These cards provided a useful basis for discussing the key features, the likes, and the dislikes concerning currently existing service solutions. After the group discussion, the teams were asked to collaboratively develop their own overall program design ideas on pre-drafted idea templates, either by building on currently existing solutions (e.g. using the cards) or by developing completely new ideas. The co-design session concluded with each team presenting its design idea to all the participants and facilitators. This concluding phase also served a celebratory purpose whereby everyone’s contribution was recognized and the facilitators praised and thanked each team for their input.

Figure 1. Example of cards used in Projects A, C and D.

Figure 1. Example of cards used in Projects A, C and D.

Interestingly, no team lacked the skills to put new ideas on paper. For example, one team in Project F drafted an ‘alert App’ for wildlife, including specific details of GPS tracking technology, that would alert a domestic pet owner whenever wildlife was present near his/her home. Teams in Project C sketched out ideas for possible social media campaigns on storyboards. In Projects A, B and E, a number of teams contributed completely new ideas, mostly relating to new ways of using services or better aligning existing solutions with the user’s context. The preceding sensitization step, in combination with the discussion on existing designs, seemed to have provided the participants with the knowledge and confidence required to develop their own ideas.

One important precondition for co-design was finding common ground within the team as regards which ideas to develop. In some cases, such as Projects A and B, the participating researchers played a key role in fostering team bonding (e.g. through assigning roles to group members) and in ensuring progress towards an agreed outcome (e.g. by encouraging the groups to put their ideas on paper). Nonetheless, the research team made sure to de-centre themselves as the main agents or experts, instead focusing on enabling the participants to independently collaborate on ideas addressing their specific needs. During the later phase of the co-design session, in particular, the researchers served merely as guides, leading to greater creativity and engagement among the team members. This highlights the fact that facilitating co-design is about supporting the collective creativity of the participants, who are typically untrained in design.

Reflecting and building for change

Across all the cases, the co-design participants provided insights into their everyday lives, including clear directions regarding what does and does not work as regards the current service solutions. While most of the ideas generated were incremental, with a focus on modifying existing solutions, some of the teams also developed ideas that could not be linked to existing service solutions. The high number of incremental ideas may have been a consequence of reviewing and discussing currently existing solutions during the sensitization step, or introductory step, of co-design facilitation. This points to a trade-off effect of sensitization: while it can help to prepare the participants who do not originally perceive themselves to be suitable candidates for co-design, it might also limit their ability to contribute radically new ideas. Notably, the majority of the ideas developed were not considered to be too narrowly focused on specific user needs, which may be a result of using a team approach and involving users with different needs and experiences.

The outcomes of the co-design sessions were not, in and of themselves, market-ready solutions. Rather, they provided user-driven idea inputs for the research team and service designers to build upon in consultation with other stakeholders (e.g. public authorities or policymakers), who are the ones responsible for creating and implementing the final concept. While the recruitment, sensitization and facilitation steps were aimed at generating user-driven ideas, the last two steps were more focused on analyzing and sharing the insights and the ideas generated with the key stakeholders. In particular, building for change, the last step of the process required an open dialogue between the researchers, designers, partner organizations, and front-line staff in order to assess the feasibility and realization of the ideas. This also made the back-end stages an iterative process because the research team needed to repeatedly reflect on the original design task, or problem definition, alongside the different solution spaces, in addition to providing budgets in order to assess possible ways forward. In fact, across the cases, user-generated insights led to changes to the original task definition because only then could the research team fully understand the complexity surrounding the underlying problem.

In addition, one notable challenge lay in the user-generated ideas being partly perceived as ‘too different’, ‘radical’ or ‘expensive’ by those responsible for implementation. For example, in Project C, the public managers were not actively engaged in the process, ultimately leading to the rejection of the co-designed ideas because their realization was perceived to be too risky. In contrast, in Project F, the public managers were invited to participate as ‘passive observers’ during the co-design sessions, leading to the approval of a user-ideated program that was radically different from the original design brief. It thus appears that the involvement of key stakeholders (e.g. partner organizations) throughout the co-design activity is important when it comes to gaining ongoing support for implementation. Similarly to the front-end, we propose that the back-end of the co-design activity (i.e. reflection and solution building) is iterative in nature, since various stakeholder interests needed to be considered during the development of user-generated ideas into feasible solutions.

Discussion and implications

This study investigated how relevant users can be involved as active and equal contributors to public service ideas. The investigation drew on the co-design framework of Dietrich et al. (Citation2017) to identify requirements, challenges, and benefits that are specific to the application of co-design to public service design. In addition, the findings were compared across six cases to generate a comprehensive understanding of what it takes to involve users in public service design initiatives. We conclude the paper by discussing implications for public management theory and practice.

Based on insights generated using the six cases, we propose that a refined co-design framework is required for public service design. The proposed framework is depicted in and includes the following seven steps: 1) resourcing, 2) planning, 3) recruiting, 4) sensitizing, 5) facilitating, 6) reflecting, and 7) building for change. In contrast to the original framework of Dietrich et al. (Citation2017), we propose that the front- and back-end phases of the process are iterative in nature. During these phases, the needs and interests of multiple actors need to be managed in order to gain support for running the actual co-design activity and implementing the user-driven idea. The close collaboration with partner organizations is particularly important during the recruitment stage in order to overcome the challenge of identifying and sourcing the relevant users. In addition, and in line with Dietrich et al. (Citation2017), sensitization is proposed as a key step preceding co-design facilitation. Sensitization helps to prepare the participants who are typically not involved in design processes to create awareness of the underlying problem and to build trust between users and the facilitation team.

Figure 2. A co-design framework for public service design.

Figure 2. A co-design framework for public service design.

This study also provides insights into the requirements and challenges facing the application of co-design to public service design projects. Along the seven steps, two critical points seem to determine a project’s success or failure; namely, the fuzzy front-end of planning and recruiting, and the back-end of building a platform for change. The fuzzy front-end is widely discussed in the innovation literature and the co-design literature. However, the process is typically described in terms of consecutive steps: Once the design task has been defined, suitable users are identified and involved in the design process (Alam Citation2006; Steen, Manschot, and Nicole Citation2011; Visser et al. Citation2005; Donetto et al. Citation2015). We show that the front-end can require multiple iterations owing to unforeseen challenges related to participant recruitment, in turn leading to adjustments of the planning of the co-design activity.

The back-end is generally defined as a concluding idea evaluation stage (Dietrich et al. Citation2017). In contrast, we propose that the stages ‘reflection’ and ‘building for change’ are a collaborative and iterative effort aimed at conceptualizing viable solutions with key stakeholders. Our argument is in line with recent studies highlighting that close collaboration with stakeholders is required, both at the design stage and at the concept testing stage, to ensure innovation success in the public sector (Tate et al. Citation2018). The reflection stage extends the framework of Dietrich et al. (Citation2017) to highlight the requirement to reevaluate the initial problem definition alongside the solution ideas developed. Since the initial problem is often defined by experts (Holmlid Citation2009; Vink and Oertzen Citation2018), it is important for the problem and solution space to be kept open throughout the co-design activity to allow critical evaluation of whether or not the interpretations made by the experts are actually reflected in the user-generated solution ideas.

Few studies are available outlining how co-design can be applied to public sector contexts, including contexts that concern the involvement of vulnerable or marginalized user groups (Hurley, Trischler, and Dietrich Citation2018). The present study addresses this important knowledge gap by contributing an approach that enables users to contribute actively and directly to the generation of new service ideas. A requirement for facilitating user contribution is de-centring the designer or expert as the main agent during the process. This means shifting public service design away from a traditional approach, where individual designers or experts were solely responsible for design, towards an opening up of the process to other actors (Kimbell Citation2012). As demonstrated in this study, this shift can be achieved, even in contexts where targeted participants may not see themselves as suitable candidates for co-design, or may be reluctant to participate owing to the sensitive nature of the underlying design topic. Opening up the public service design process is important because ‘the public ha[s] the right to be more than just participants in research, and their involvement can lead to better outcomes’ (Hickey, Richards, and Sheehy Citation2018, 29).

For practitioners the study provides insights on how those affected can be actively and directly involved in public service design initiatives. Reflecting on the challenges identified across the seven steps, it becomes clear why many public sector organizations still design for rather than with service users. Nonetheless, public managers should be encouraged to move beyond traditional design methods and to apply collaborative approaches enabling those affected to more actively contribute their unique knowledge and experiences, something which, as studies suggest, is key to new service success (Chang and Taylor Citation2016; Trischler and Charles Citation2019). The collaborative effort that actively involves users, firms, and public officials, among others, seems particularly important for public sector contexts because bottom-up initiatives are unlikely to be successful when stakeholder support is lacking (Trischler and Charles Citation2019; Crosby, ‘T Hart, and Torfing Citation2017). The proposed co-design framework is a first step to motivating managers and scholars into further exploring its application to the public service sector.

Limitations and future research

The study investigated how co-design can be applied in public sector contexts, leading to a seven-step co-design framework for public service design. The framework was developed on the basis of insights generated across six cases covering a broad range of contexts (sustainability, education, health, and environmental protection). Although these cases involved a number of different contextual applications with a total of 163 participants across 20 co-design sessions, the focus is limited to the idea generation stage. Based on this focus, the co-design sessions did not involve professional designers per se, instead enabling representative service users, including vulnerable and marginalized user groups, to become active and equal contributors. This is, in fact, the key purpose of participatory design practices: i.e. to ‘de-centre the designer as the main agent’ and to encourage everyday citizens to contribute their unique experiences and ideas (Ehn Citation2008, 94).

However, de-centring the designer does not imply that co-design activities should abandon inputs from designers. In our study, we found that, at step seven (building for change) in particular, the involvement of professional designers and other stakeholders is essential when it comes to refining, assessing, and conceptualizing user-generated ideas. Thus, and as highlighted by Michlewski (Citation2008), the intuition, instinct and tacit knowledge that a professional designer brings to the process are important for translating ideas into feasible solutions. One important extension, thus, is research that investigates idea refinement and solution implementation and then compares this process between co-designed and expert-generated ideas.

In addition, this study also followed the same steps across all the cases by adopting the framework of Dietrich et al. (Citation2017). While this enabled the systematic comparison of findings across the six cases, it did not consider the effects that could ensue from changes to the process. For example, we identified unique trade-offs when running sensitization activities prior to the co-design activity. One interesting avenue for future research may be investigating the effects that follow from variations in the framework, e.g. the relationship between sensitizing the participants and idea novelty.

Finally, this study did not systematically evaluate the ideas generated, as has been the case in previous studies (Trischler and Charles Citation2019; Witell et al. Citation2011). It is beyond the scope of this study to evaluate the effectiveness of the co-designed ideas, particularly when considering that these typically require a long-term perspective (Bason Citation2010), and a multi-dimensional approach (Dudau, Kominis, and Szocs Citation2018). Feedback from the stakeholders involved in the project indicated that the co-design approach not only generated new ideas but also led to an awareness of how user needs and experiences could be more effectively incorporated into future service improvement efforts. Nonetheless, future research should explore ways that would allow the systematic evaluation of ideas generated by co-design teams. In the public sector, this could include criteria that are different to those commonly used in the innovation literature, e.g. transformational value (Blocker and Barrios Citation2015), wellbeing (Anderson et al. Citation2013), or social change (Cottam and Leadbeater Citation2004).

Disclosure statement

No potential conflict of interest was reported by the authors.

Additional information

Notes on contributors

Jakob Trischler

Jakob Trischler has a strong interest in service design and studying the consequences of user involvement in innovation processes. Additional research interests include the public sector and investigating public policy from a service ecosystems lens. A number of research projects are based on collaborations with colleagues at Griffith University, Southern Cross University, and the Management Center Innsbruck. His recent publications appear in Journal of Service Research, Journal of Public Policy and Marketing, and Journal of Service Management.

Timo Dietrich

Timo Dietrich is a behavior change expert. Timo has developed, delivered, and evaluated a range of behavior change programs spanning across social, environmental and health-related contexts. He has published in more than 50 peer-reviewed books, journal papers, and conference papers.

Sharyn Rundle-Thiele

Sharyn Rundle-Thiele is currently working on projects delivering changes to the environment, people’s health and for the greater social good. Selected current projects include changing adolescent attitudes towards drinking alcohol (see www.blurredminds.com.au), farming practice change, preventing koala deaths (see www.leaveit.com.au), increasing healthy eating and many more. Research partners in 2018 include Defence Science and Technology Organisation, Australian Defence Force, Queensland Catholic Education Commission, Redland City Council, Department of Environment and Science and more. Sharyn’s research is published in more than 120 books, book chapters and journal papers.

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