Abstract
Recent theorizing on the role of morality in media entertainment suggests morality serves as a guiding force in audience reactions to content. Using moral foundations theory as a base, research has found significant associations between moral salience and audience preferences for and responses to film and television varying in their presentations of morality. Our study extends this work by testing the same relationship in video games. Because a distinguishing factor between video games and traditional media is interactivity, our study focuses on how moral salience predicts decisions made in a video game. We find that increased moral salience led to a decreased probability of moral violations, while decreased moral salience led to an observed random (50%) distribution of violations. This finding was largely stable across different morality subcultures (German, United States) and age groups (adolescents and elderly), with deviations from this pattern explained by theory. We interpret this as evidence for a gut or game explanation of decision making in video games. When users encounter virtual scenarios that prime their moral sensitivities, they rely on their moral intuitions; otherwise, they make satisficing decisions not as an indication of moral corruption but merely as a continuation of the virtual experience.
Notes
1. Although participants were able to choose their avatar's gender, 96% (n = 289) chose their own gender as the avatar's gender.
2. In order to test the consistency of the scale, we carried out confirmatory factor analysis of each individual model. Goodness of fit criteria were not met, a problem that was first encountered by CitationGraham et al. (2009), yet, factor loadings were in the expected directions and there was no evidence that the relevance and statement items separated into distinct factors (a common concern for any research using differential-response items). Nevertheless, we chose not to manipulate the original scale in order to make it easier to compare our data with other studies employing the MFT metric. Future studies should aim to develop a more consistent measure of morality.