6,878
Views
52
CrossRef citations to date
0
Altmetric
Original Articles

Look on the Bright Side (of Media Effects): Pokémon Go as a Catalyst for Positive Life Experiences

, , &
Pages 263-287 | Published online: 07 Apr 2017
 

ABSTRACT

This study examined whether playing an augmented reality (AR) video game might benefit players’ psychological well-being. Specifically, it tested predictions afforded by integrating the broaden-and-build theory within the framework of the Differential Susceptibility to Media Effects model. An online survey of 399 U.S. adults aged 18–75 indicated that playing the AR game Pokémon Go was associated with various positive responses (increased positive affect, nostalgic reverie, friendship formation, friendship intensification, and walking), most of which predicted enhanced well-being. Additionally, two indirect effects of gameplay were moderated by social anxiety. For highly anxious participants, gameplay showed weaker associations with positive affect (a predictor of enhanced well-being), but also weaker associations with nostalgic regret (a predictor of reduced well-being).

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 53.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 391.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.