Abstract
In this feasibility study of virtual reality (VR)-based learning, we surveyed Master of Social Work students (n = 54) to examine student perceptions of a VR client simulation (VRCS) as a preparatory tool to work with real clients. The pre-post survey examined changes in students’ perceived anxiety, stress, excitement, competency, confidence and frustration to communicate and interact with a client. We also measured changes in students’ perceived interest toward working with older adults (70+) years. Wilcoxon signed-rank tests showed statistically significant decreases in participants perceived anxiety, stress, and frustration, and statistically significant increases in participants perceived competency, confidence, and excitement to interact with a future live client as part of their practicum placement requirements. There was a statistically significant increase in participants’ perceptions that practicing with a VRCS will transfer effectively to interacting with a real live client in the future. Results also showed statistically significant increases in participant’s perceived interest to work with older adults. Outcomes suggest a VRCS may complement other learning activities in a curricular program especially at the start as an experiential strategy to prepare students for practicum.
Acknowledgments
We would like to thank Jon Bowen, David Lasala, and Tarun Charaipotra for their 3D modeling, animation talent, and VR development. A special thank you to Henry Samelson, Silver School of Social Work leadership, NYU IT leadership, and Provost for their support to not only enhance teaching and learning with pedagogically effective uses of technology and media but also to support these efforts with research to validate them.