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Articles

Proxemic maps for immersive visualization

ORCID Icon, ORCID Icon, ORCID Icon & ORCID Icon
Pages 205-219 | Received 24 Aug 2021, Accepted 30 Nov 2021, Published online: 24 Jan 2022
 

ABSTRACT

In human computer interaction, proxemics describes the ways that people use space to interact with other people or objects. We focus on proxemic maps, which are virtual maps in immersive environments that react to proxemic interaction. Proxemic maps take advantage of new opportunities brought about by immersive visualization, where virtual maps can be freely positioned in virtual or physical space and adapt themselves relative to the spatial position of the viewer. We discuss proxemic interactions that alter the content and type of maps, including changing scale, symbolization, type of visualization and geometry. We propose a novel transformation that changes the geometry of maps based on their proximity to users. Users move the map back and forth and the map transitions between ring, horizontal, vertical and cylindrical geometries. The ring geometry surrounds the user and aligns features on the map with features in the real world. We implemented the map transformation in virtual reality and conducted a user study to evaluate it. The results of the user study indicate that participants preferred the ring and horizontal geometries. The ring geometry is useful because it simplifies connecting virtual features on the map with real features in the landscape, while the horizontal geometry provides an overall view of the landscape. We further found that combination of different geometries helped the study participants to overcome the limitations of each geometry.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Data availability statement

The data that support the findings of this study are openly available in Zenodo at DOI https://doi.org/10.5281/zenodo.5242049

Supplemental data

Supplemental data for this article can be accessed here.

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