763
Views
9
CrossRef citations to date
0
Altmetric
Special Section: Digital Gaming & Gamification

The Role of Suspense in Gaming: Inducing Consumers’ Game Enjoyment

, , &
Pages 219-235 | Published online: 13 Dec 2019
 

Abstract

Prior research in games finds that suspense positively influences game enjoyment and that suspense consists of hope, fear, and uncertainty. Nonetheless, this prior work does not specify the mechanisms that increase suspense, nor does it fully identify the suspense-related emotions felt at a game’s conclusion. This conceptual research fills this gap in the literature by presenting a model of suspense in games. This model proposes that game rewards and punishments positively influence hope and fear, respectively. Further, dynamic fluctuations in the probability of winning/losing are proposed to amplify suspense. Four outcome emotions are proposed to occur at the conclusion of the game—satisfaction, relief, disappointment, and/or anguish—and the player’s perceived effort is expected to amplify those emotions. Finally, the outcome emotions and the suspense felt prior to the outcome are both proposed to influence game enjoyment. This research, then, offers managers a toolbox for creating more suspenseful and enjoyable consumer games.

Notes

Notes

1 In contrast with other conceptualizations of hope (e.g., Lazarus Citation1991; MacInnis and de Mello Citation2005), hope is not proposed as a situation in which one “hopes” to avoid a negative outcome. Rather, hope herein is a feeling associated with approach or desire for a particular outcome; thus, it is pleasant in nature. Avoiding a negative outcome is proposed to instead elicit fear.

2 A third situation is fearful suspense: Given that a player would not likely play a game with only potentially painful outcomes (which would elicit only fear), this context is not typically relevant in a game context and, thus, not discussed herein.

3 We assume that a player’s perceptions of variations in the probability are due to actual changes in the probability.

Additional information

Notes on contributors

Julie Guidry Moulard

Julie Guidry Moulard (PhD, Texas A&M University) is an Associate Professor of Marketing and the Balsley-Whitmore Endowed Professor in Business at Louisiana Tech University.

Michael Kroff

Michael Kroff is an Associate Professor of Marketing at Southern Utah University.

Kathrynn Pounders

Kathrynn Pounders (PhD, Louisiana State University) is an Assistant Professor in the Stan Richards School of Advertising and Public Relations, University of Texas at Austin.

Cassandra Ditt

Cassandra Ditt is a Doctoral Candidate at Louisiana Tech University.

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 53.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 78.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.