Abstract
Whether for a one-shot library session, mobile application demonstration, or active learning intervention, the options for classroom technology is limited mostly by budget. Here is a guide to low cost hardware, software, and dongles that can prove useful in instruction.
Acknowledgments
Comments and suggestions should be sent to the Column Editor: J. Dale Prince, ([email protected]).
Notes
Color versions of one or more of the figures in the article can be found online at www.tandfonline.com/werm.