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CoDesign
International Journal of CoCreation in Design and the Arts
Volume 17, 2021 - Issue 4
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Original Articles

Toolkits, cards and games – a review of analogue tools for collaborative ideation

ORCID Icon, ORCID Icon & ORCID Icon
Pages 410-434 | Received 11 Mar 2019, Accepted 09 Jan 2020, Published online: 07 Feb 2020
 

ABSTRACT

Analogue tools offer distinct benefits for collaborative design ideation and can take a variety of tailored forms including card decks, templates, toys and board games. However, owing to the disparate and multidisciplinary sources of these tools, there is currently no easy way to gain a coherent view of the tool landscape. To resolve this, we conducted a survey of analogue ideation tools within the design and HCI literatures, and within commercial practice. Of 3,395 results, 76 met the inclusion criteria. The resulting collection is presented and classified according to 10 descriptors including a novel taxonomy for distinguishing 7 tool types (methods, prompts, components, concepts, stories, embodiment, and construction). We also discuss gaps and opportunities for future tool development in inclusivity, cultural-tailoring and embodiment. Our aim is to help designers and design teams more fluently select, customise, critique, analyse and/or build tools to support collaborative designerly inquiry.

Disclosure statement

No potential conflict of interest was reported by the authors.

Supplementary material

Supplemental data for this article can be accessed here.

Notes

10. Antle, A. N., Warren, J. L., Cramer, E. S., Fan, M., & Matkin, B. B. (2016). Designing Tangibles for Children. In Proceedings of the The 15th International Conference on Interaction Design and Children – IDC ’16 (pp. 726–730). New York, New York, USA: ACM Press.

11. Yoo, D., Huldtgren, A., & Woelfer, J. (2013). A Value Sensitive Action-Reflection Model: Evolving a Co-Design Space with Stakeholder and Designer Prompts. Chi 2013, 419–428.

14. Mekky, S., & Lucero, A. (2016). An Exploration of Designing for Playfulness in a Business Context. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems – CHI EA ’16 (pp. 3136–3143). New York, New York, USA: ACM Press.

Additional information

Funding

This research did not receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors.

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