1,914
Views
40
CrossRef citations to date
0
Altmetric
Original Articles

An exploration of adolescents’ perceptions of videogame realism

Pages 377-394 | Published online: 22 Jan 2007
 

Abstract

An attempt is made to translate the concept of perceived realism from the domain of general media studies to the domain of videogame studies. In order to make such a translation, a thorough knowledge and integration is required of the simulation aspects that distinguish videogames from older media such as film or television. The different meanings adolescents attribute to videogame realism were assessed by means of a series of semi‐structured in‐depth interviews. Thirty‐two moderate to heavy videogame players were interviewed, whose age ranged between 16 and 19 years. Five dimensions of observed videogame realism were identified: factuality, authenticity, character involvement, virtual experience and perceptual pervasiveness.

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 53.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 1,143.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.