Abstract
Classical search methods on game trees are based on a static evaluation function (that enable quantitative valuation of game states) and a decision strategy (such as the minimax method). These search methods are not always effective in some games such as the game of Go, as construction of the evaluation function is very hard and the search space is extremely huge. Recently, Monte Carlo tree search methods (especially the UCT algorithms) that enable efficient sampling of actions have been shown to be very effective. Here, we propose the loosely symmetric (LS) model applied to trees (LST), which utilises an action value function (LS model) that implements causal intuition of humans. By tuning a single intuitive parameter, LST enables fast search of the optimal action with its efficient satisficing behaviour. The satisficing search realised by LST enables pruning and exhibits intermediate properties between those of breadth-first and depth-first search strategies.
Acknowledgements
The authors would like to thank Mr Naoto Noguchi for assistance in programming.
Disclosure statement
No potential conflict of interest was reported by the authors.