ABSTRACT
Digital technologies open new windows for ethnographic explorations of cultural experiences. In this paper, we examine text messaging among academically talented teenage girls of colour at three US urban high schools. Texting introduced a new communication modality into the girls’ lives and created a space for new discourses mediating their participation in school. We draw on the concept of ‘serious play’ to reveal the paradoxical nature of the girls’ texting. At each school, distinct text-messaged discourses emerged – with implications for ethnographic studies of discourse and young people’s commitments to schooling.
Acknowledgements
The authors are also especially grateful for the contributions to data collection and analysis of Terra Morris and Kate Starbird. This article has been through several iterations over time; the authors thank all who have commented on it during its long gestation period.
Disclosure statement
No potential conflict of interest was reported by the authors.
ORCID
Margaret Eisenhart http://orcid.org/0000-0001-8013-4233
Notes
1 Linguists have also studied texting, particularly its distinctive orthography and grammar, and found variations by age group and gender (Baron Citation2008; Tannen Citation2013).
2 Beyond anthropology, interest in serious play or serious games is evident in theories of gaming in computer science, psychology, and engineering (e.g. Farman Citation2010) and in theories of communication, linguistics, and organisational management (e.g. Hinthorne and Schneider Citation2012; Sanchez-Garcia Citation2010). These authors have identified four salient characteristics of serious play: (1) Serious play is actively performed (not observed) (Hinthorne and Schneider Citation2012); (2) Serious play is characterized by flexibility and ‘quirky’ shifts in rules that accompany imagination, improvisation, and inversion of the status quo (Sutton-Smith Citation1997); (3) Serious play is a safe space for experimenting with the possibility of acting differently, narrating events differently, and experimenting with new identities or novel solutions – any of which may lead to new ways of thinking and acting outside of ‘play’ (Bateson Citation1972; Hinthorne and Schneider Citation2012; Holland et al. Citation1998; Vygotsky Citation1978); (4) Serious play is not just for enjoyment or release; it is also goal-oriented. ‘Serious play involves reflection on the activity itself in a way that directly connects the play space to real-life issues and concerns’ (Hinthorne and Schneider Citation2012, 2808).
3 All proper names are pseudonyms.
4 E-Data Viewer was written by a graduate student researcher specifically for this project. It is available on request from its author.
5 These three categories emerged from our inductive analysis of the girls’ threads.
6 In online dictionaries of texting language, ‘hahaha’ is defined as a laugh or laughing; ‘muhaha’ is defined as an evil laugh.
7 All texting excerpts have been reproduced exactly as the girls wrote them, including their spellings, punctuation, placement of emoticons, etc.
8 (year, month, day, time).