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Special Section on Screen Production (ASPERA)

Storytelling with virtual reality in 360-degrees: a new screen grammar

Pages 161-171 | Received 17 Apr 2017, Accepted 04 Sep 2017, Published online: 20 Nov 2017
 

ABSTRACT

With reference to three recently produced Australian case studies, this article explores approaches to the conceptualization and writing of short narratives for the emerging medium of cinematic 360-degree virtual reality. Storytelling for this format involves a user-focused engagement with time and place. Whereas the viewer of classical narrative media, such as film or television, is for the most part passive, the VR viewer is ‘present’ as an active agent who engages with the unfolding narrative as either witness or participant. These factors present a number of challenges and opportunities for the creator of narrative VR, when considering viewer immersion and/or interaction in the 360-degree environment. The article presents a review of literature that interrogates the specifics of writing for VR, with a specific focus on 360-degree, immersive projects. By interrogating the form of three recently produced works, the author highlights emerging approaches to narrative structure, audience acclimation and the directing of viewer attention. While some commonalities can be observed across these case studies, the article concludes that to date, there is no one approach and no fully established screen grammar associated with a 360-degree VR narrative.

Disclosure statement

No potential conflict of interest was reported by the authors.

Notes on contributor

Dr Kath Dooley is a filmmaker and academic in the School of Media, Creative Arts and Social Inquiry at Curtin University, Western Australia. She completed a creative PhD exploring portrayals of the body in the work of contemporary French directors Claire Denis, Catherine Breillat and Marina de Van. Kath has written a number of short and feature length screenplays, and has directed several award winning short films and music videos. Her research interests include screen production methodology, screenwriting and screen education.

Notes

1. For more information on the Sleepy Hollow (2014, Studio: Secret Location) or Power Ranges (2017, Lionsgate/Qualcomm) VR teasers see: https://secretlocation.com/projects/sleepy-hollow-virtual-reality-experience; http://screenrant.com/power-rangers-movie-vr-experience-app/.

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