ABSTRACT
How does engagement in leisure activities, such as playing videogames, affect political behavior and preferences? Are young adult gamers just a group of basement-dwellers who are disengaged from politics, or are there specific political issues that gamers care about? Analysis of panel data of Swedish young adults suggests that avid gamers are more likely than non-gamers to care about issues that fall under the umbrella of Pirate politics, and therefore support the Swedish Pirate Party. Avid gamers are also more likely to use the Internet to engage in political behavior. These findings help explain the political attitudes of the ever-growing number of young adult gamers, and the effects of seemingly apolitical leisure activities on political behavior more broadly.
Acknowledgments
The author would like to thank Dr. Jennifer Fitzgerald, Dr. Anand Sokhey, Dr. Sarah Wilson Sokhey, Dr. Ethan Scheiner, and Dr. Andrew Phillips for feedback and comments on the many versions of the manuscript. The author would also like to thank the anonymous reviewers for their invaluable insights and suggestions.
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Notes
1. However, as I noted earlier, I conducted a follow-up analysis using the dichotomized version of the IV as well. The results are included in Appendix 2 and closely match those presented in the main body of the manuscript.
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Pavel Bacovsky
Pavel Bacovsky studies comparative political behavior in advanced democracies. His research explores the impact of non-political leisure activities and new technologies (such as online media and digital entertainment) on political attitudes, political engagement, and vote choice. He is a PhD candidate at the University of Colorado Boulder.