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Research Articles

Should I stay or should I go now? Empirical and real-life observations of the effect of uniform colour on inhibitory control

ORCID Icon, ORCID Icon, ORCID Icon, ORCID Icon, ORCID Icon & ORCID Icon
Pages 571-577 | Received 15 Dec 2021, Accepted 16 May 2023, Published online: 28 May 2023

ABSTRACT

We asked whether inhibitory control during sport is influenced by uniform colour. Participants were instructed to pass to the larger side of an opponent wearing red, green, or grey (control) uniforms, but not when that side was defended. Correct inhibition of responses was lower when opponents wore uniforms that were green compared to grey, but not red compared to grey, suggesting that perceiving green impaired inhibition. We therefore interrogated archival data to examine the association between green uniforms and intercepted passes–if green impairs an opponent’s inhibitory control, more ill-chosen passes should occur. Netball teams wearing predominantly green uniforms completed significantly more intercepts than teams wearing other-coloured (control) uniforms, suggesting that the colour of their uniform may have promoted a higher proportion of ill-chosen passes by opponents. Colour may influence inhibition in sport due to a colour-meaning association–green is “go”.

Studies have shown that elite athletes display superior inhibitory control compared to their novice counterparts, which may be one of the hallmarks of advanced skill performance (e.g. ultra-marathon runners, Cona et al., Citation2015; fencers, Di Russo et al., Citation2006; baseball players, Muraskin et al., Citation2015). Inhibition function, or inhibitory control, refers to the ability to control impulsive (automatic) responses, prepotencies, and reflexes (Diamond, Citation2013). Inhibition function is considered to be an indispensable component of attention, because it suppresses intrusive thoughts and inappropriate behaviours so that pertinent information can be attended (Thomas et al., Citation2008). Therefore, inhibition function is thought to be necessary in most, if not all, cognitive and motor tasks, including learning a new skill and making decisions under time pressure (Engle, Citation2018; Engle & Kane, Citation2003; Howard et al., Citation2014; Miyake et al., Citation2000).

It has been suggested that inhibition function can be influenced by colour. Blizzard et al. (Citation2017) found that red stop-signals elicited significantly faster response inhibition (i.e. shorter stop-signal reaction time) compared to green stop-signals. The authors suggested that red stop-signals may have received preferential processing by neural circuits underlying the inhibition network, because red is a fundamentally a more distinct and salient colour than blue, green, or yellow. Such pre-eminence in the colour hierarchy (Berlin & Kay, Citation1969) biases allocation of attention to red first and foremost (Lindsey et al., Citation2010; Pomerleau et al., Citation2014; Tchernikov & Fallah, Citation2010).

Blizzard et al. (Citation2017) did not include a control colour in their study, so it is possible that rather than red stop-signals facilitating response inhibition green stop-signals impaired response inhibition. Colour-in-Context theory (Elliot & Maier, Citation2012) proposes that colour can influence behaviours in a manner that is congruent with the meaning that the colour carries (e.g. in this case, red to stop and green to go), so it is possible that red facilitated response inhibition and/or green impaired response inhibition.

This raises a question of whether colour influences inhibition function in sports contexts, where performers typically wear different colours (e.g. uniforms) to signal their allegiance to a club, team, or nation. We predicted that competing against opponents in red uniforms facilitates inhibition function compared to grey (control) uniforms, but competing against opponents in green uniforms impairs inhibition function compared to grey (control) uniforms.

In an experimental study, forty-one participants (M age = 24.00, years, SD = 3.94 years; 28 males) who passed the online Ishihara test for colour blindness (Ishihara, Citation1972, enchroma.com/pages/color-blindness-test) were asked to complete a basketball specific Go/NoGo task that involved both computer-based responses (a button press) and motor-based responses (a basketball pass; ball diameter 75 cm).Footnote1 During the Go/NoGo task, a basketball player appeared on the left or right side of the screen, leaving more or less space on either side (counterbalanced). Participants were required to respond to Go trials by indicating the side with more space as rapidly and accurately as possible (a button press in the computer-based task / a two-handed basketball pass in the motor-based task). For Go trials, the basketball player was either positioned to the left or to the right in a neutral posture and/or defended the side with less space by extending both arms to that side (). Participants were required to inhibit their response to NoGo trials, during which the basketball player defended the side with more space in the same way. For the computer-based task, stimuli were displayed on a 15-inch laptop at a distance of 50 cm. For the motor-based task, stimuli were projected onto a wall (149 × 260 cm) and participants were positioned at a distance of 300 cm. The colour of the uniform worn by the basketball player in each stimulus (i.e. vest, shorts, socks) was red, green, or grey (control). Red and green only differed by hue, whereas saturation and value remained the same on the HSV (hue, saturation, value) colour model (red 0, 100, 100; green 120, 100, 100). Each colour was presented on an equal number of occasions (N = 64) in a randomised order. The ratio of Go trials (144 Go trials = 2 positions x 2 postures x 3 colours x 12 repetitions) to NoGo trials (48 NoGo trials = 2 positions x 3 colours x 8 repetitions) was three-to-one with a total of 192 trials. Stimuli were presented in random order with a stimulus duration of 500 milliseconds. An inter-stimulus interval of 1500 milliseconds was used in the computer-based task, whereas an inter-stimulus interval of 2500 milliseconds was used in the motor-based task to accommodate ball flight time. For the motor-based task, participants’ performance was recorded using a high-speed video camera (GoPro Hero 6, 120 fps, 1920 × 1080 resolution, 1/480 ss, linear FOV, ISO MIN 100, ISO MAX 1600). Response times were determined using Dartfish (Dartfish SA, Switzerland). The experimenter was blind to the colour condition when processing the video file. This was done by using a black-and-white filter to camouflage the colour.

Figure 1. Stimuli used in the basketball-specific Go/NoGo task. For Go trials, participants were required to indicate (computer-based task) or pass to (motor-based task) the side with more space, but for NoGo trials participants were required to inhibit their response when the side with more space was being defended. [To view this figure in color, please see the online version of this journal.].

Figure 1. Stimuli used in the basketball-specific Go/NoGo task. For Go trials, participants were required to indicate (computer-based task) or pass to (motor-based task) the side with more space, but for NoGo trials participants were required to inhibit their response when the side with more space was being defended. [To view this figure in color, please see the online version of this journal.].

For both the computer-based task (a button press) and the motor-based task (a basketball pass), we conducted planned comparisons using t-tests, with grey as a reference category. While some researchers argue against the use of Bonferroni correction (Armstrong, Citation2014; Nakagawa, Citation2004; Perneger, Citation1998), we nevertheless conducted Bonferroni adjustments to correct for multiple testing (0.05/2 = 0.025). We did this for NoGo accuracy (correct inhibition of responses for NoGo trials) as a direct measure of inhibition function.Footnote2

For the computer-based task, NoGo accuracy was lower for green uniforms compared to grey uniforms, t(40) = 2.031, p = 0.024, Cohen’s d = 0.317, 95% CI [0.002, 0.629] (one-tailed); however, NoGo accuracy was not higher for red uniforms compared to grey uniforms, t(40) = 0.519, p = 0.303, Cohen’s d = 0.081, 95% CI [−0.226, 0.387] (one-tailed) (see ).

Figure 2. Mean NoGo accuracy score (%) when responding to basketball players in red, green, and grey uniforms, during the computer-based basketball-specific Go/NoGo task. Error bars represent standard error. [To view this figure in color, please see the online version of this journal.].

Figure 2. Mean NoGo accuracy score (%) when responding to basketball players in red, green, and grey uniforms, during the computer-based basketball-specific Go/NoGo task. Error bars represent standard error. [To view this figure in color, please see the online version of this journal.].

For the motor-based task (a basketball pass), NoGo accuracy was significantly lower for green uniforms compared to grey uniforms, t(40) = 2.237, p = 0.015, Cohen’s d = 0.349, 95% CI [0.032, 0.663] (one-tailed); however, NoGo accuracy was not higher for red uniforms compared to grey uniforms, t(40) = 1.035, p = 0.153, Cohen’s d = 0.162, 95% CI [−0.147, 0.469] (one-tailed) (see ).

Figure 3. Mean NoGo accuracy score (%) when responding to basketball players in red, green, and grey uniforms during the motor-based basketball-specific Go/NoGo task. Error bars represent standard error. [To view this figure in color, please see the online version of this journal.].

Figure 3. Mean NoGo accuracy score (%) when responding to basketball players in red, green, and grey uniforms during the motor-based basketball-specific Go/NoGo task. Error bars represent standard error. [To view this figure in color, please see the online version of this journal.].

Unlike Blizzard et al. (Citation2017), we found no facilitative effect of red on inhibition function. The discrepancy may be due to methodological differences. Blizzard et al. (Citation2017) used a stop-signal task in which participants were required to inhibit their response after their response had been initiated, whereas we used a Go/NoGo task in which participants were required either to initiate or to inhibit their response. Although previous studies have used the stop-signal and Go/NoGo tasks interchangeably (e.g. Bender et al., Citation2016; Tiego et al., Citation2018), there is growing evidence that the stop-signal and Go/NoGo tasks tap into different cognitive mechanisms (e.g. Littman & Takács, Citation2017; Raud et al., Citation2020; Schachar et al., Citation2007). Raud et al. (Citation2020) suggested that inhibitory performance in the stop-signal task is comparable to an intention-based reflex (e.g. sensory and motor processes are prepared to respond as soon as the stop-signals appears) while inhibitory performance in the Go/NoGo task is comparable to a response selection mechanism (e.g. should I go or should I stay now). Logan and Cowan (Citation1984) used a horse-racing analogy to explain inhibitory performance (response inhibition), with successful inhibition dependent upon whether the stop process wins the race with the go process. In the stop-signal task, the stop process begins the race as soon as the stop-signal appears, which means winning the race (successful inhibition) requires fast identification of the stop-signal so that the stop process can outrun the go process. However, in the Go/NoGo task, only one horse runs (stop process or go process), so winning the race (successful inhibition) is dependent not on fast stop-signal detection but upon whether the correct decision is made to initiate the stop process rather than the go process.

Thus, it is possible that during the stop-signal task, inhibitory performance may have been facilitated by red because participants were faster at identifying the stop-signal – red has been shown to promote faster visual search (and therefore identification) because of its high salience (Tchernikov & Fallah, Citation2010). In the Go/NoGo task, however, the salience of red may have a less obvious effect on inhibitory performance because faster visual search may benefit identification of but not discrimination between Go and NoGo cues.

Green, on the other hand, was shown to impede inhibitory performance in our study. NoGo accuracy was lower when participants responded to an image of a basketball player in a green uniform compared to an image of a basketball player in a grey (control) uniform, indicating that a green uniform impaired response inhibition. Studies have suggested that colour can influence perception and/or psychological function without awareness (see Colour-in-Context theory by Elliot & Maier, Citation2012). Ho et al. (Citation2014), for instance, found that response times for hot/cold categorizations were reduced when participants were primed with colours deemed to be congruent (i.e. red-hot, blue-cold) rather than incongruent (i.e. red-cold, blue-hot) (see also Geng et al., Citation2021; Mentzel et al., Citation2017; Pravossoudovitch et al., Citation2014). Likewise, green is often used to signal “go” at traffic lights in daily life, and superimposing the colour green on NoGo cues would have conveyed incongruent messages (to go and not to go, respectively) which might have disrupted correct discrimination of NoGo cues. Thus, it is feasible that green uniforms primed participants to “go”, which hindered their ability to stop.

In team sports, players constantly must make decisions (to run, to stop, to pass, or to shoot) that can influence the outcome of a play, and often a game. For instance, in many team ball-sports (e.g. soccer, rugby, netball, basketball) a decision to pass (rather than not to pass) can result in an interception if the line of ball flight is blocked by an opponent. Our findings suggest that the presence of an opponent wearing a green uniform may promote the likelihood of a “bad” pass by impairing the ability to inhibit the pass.

Consequently, we conducted a retrospective analysis to examine whether playing against teams that wear predominantly green uniforms results in more passes that are ill-chosen, and can therefore be intercepted. We predicted that teams wearing green uniforms would register more intercepts of the ball than teams wearing predominantly grey (control) uniforms. We initially attempted to find intercept statistics in National Basketball Association (NBA) games, but found no recorded statistic equivalent to an intercept category.Footnote3 Thus, we examined netball, which is a team ball-sport that is similar to basketball.

Game statistics for the 2015 and 2019 Netball World Cups were retrieved to compare the mean number of intercepts made during games in which players wore either predominantly red, green, or other-coloured uniforms.Footnote4 Among sixteen international teams, there were five teams that wore predominantly red uniforms as either their home or away kit, five teams that wore predominantly green uniforms as either their home or away kit, and thirteen teams that wore other-coloured uniforms as either their home or away kit (i.e. white, orange, yellow, pink, purple, blue, and black). Uniform colours that were mixed (e.g. red-black, green-red, yellow-green, blue–yellow) were excluded from analysis. Red uniforms were worn 41 times, green uniforms were worn 26 times, and other coloured uniforms were worn 103 times during the 124 games that were played throughout the tournament.Footnote5 Based on our findings in the first experiment, we predicted that the mean number of intercepts by teams wearing green uniforms would be higher than the mean number of intercepts by teams wearing other-coloured uniforms. We did not expect to find a difference between teams wearing red and teams wearing other-coloured uniforms. Like Experiment 1, we conducted planned comparisons using t-tests, with other-coloured uniforms as a reference category. Again, we conducted Bonferroni adjustments to correct for multiple testing (0.05/2 = 0.025). The mean number of intercepts was statistically higher for teams wearing green uniforms compared to teams wearing other-coloured uniforms, t(127) = 1.985, p = 0.025, Cohen’s d = 0.436, 95% CI [0.001, 0.868] (one-tailed). However, the mean number of intercepts was not different between teams wearing red uniforms and teams wearing other-coloured uniforms, t(142) = 0.631, p = 0.265, Cohen’s d = 0.116, 95% CI [0.246, 0.478] (one-tailed) .

Figure 4. Mean number of intercepts per game by teams wearing green, red, and other-coloured (white, orange, yellow, pink, purple, blue, and black) uniforms during the 2015 and 2019 Netball World Cups. Error bars represent standard error. [To view this figure in color, please see the online version of this journal.].

Figure 4. Mean number of intercepts per game by teams wearing green, red, and other-coloured (white, orange, yellow, pink, purple, blue, and black) uniforms during the 2015 and 2019 Netball World Cups. Error bars represent standard error. [To view this figure in color, please see the online version of this journal.].

Conclusion

The study examined the effect of uniform colour on inhibition function. We found that green uniforms impaired response inhibition (i.e. ability to stop passing when the space was unavailable), which generated an interesting question in sport – do predominantly green uniforms elicit passing errors because they promote poor inhibitory control? We found retrospective evidence in netball that suggested teams in green uniforms made more intercepts than teams in red and other-coloured uniforms. It is possible that teams in green uniforms were simply superior in skill, which resulted in a higher mean number of intercepts. However, separate analyses revealed that the mean number of points scored by teams in green uniforms compared to other-coloured uniforms, t(127) = 1.370, p = 0.087, Cohen’s d = 0.301, 95% CI [−0.132, 0.732] (one-tailed), and red compared to other-coloured uniforms, were statistically non-significant t(142) = 1.389, p = 0.084, Cohen’s d = 0.256, 95% CI [−0.107, 0.619](one-tailed), indicating that differences in the mean number of intercepts was unlikely to have been a function of skill difference but more likely of uniform colour difference.

Thus, it is likely that players facing opponents in a green uniform may have been less able to refrain from making a pass that could easily be intercepted. This is consistent with our experimental findings in which participants failed to refrain from making a pass when seeing opponents in green uniforms. Our findings align with Colour-in-Context theory (Elliot & Maier, Citation2012), suggesting that (1) colour can influence psychological functioning (e.g. inhibition), (2) colour effects are consistent with the meaning of the colour in that specific context (e.g. “green-go” to impair inhibition during the Go/NoGo task) and (3) colour effects occur outside conscious awareness (e.g. like Elliot et al., Citation2007, participants in our experimental study reported no awareness of the purpose of the colour). Although we were unable to ask the netball players whether they were aware of the potential effects of uniform colour, it is unlikely in our view that they explicitly paid attention to the colour of opposing uniforms other than for team identification purposes. Nevertheless, teams wearing green uniforms made more intercepts, presumably because their opponents were primed to “go”, which hindered ability to inhibit an ill-chosen pass.

It is inevitable that players wearing green will also see the green uniforms of their teammates. This raises a question of whether green uniform colour might influence both teammates and opponents. It may be, for example, that intercepts in netball games are higher when either team wears green (as opposed to when neither team wears green), because ill-chosen passes are greater for both teams. However, analysis revealed that this was not the case. The mean number of intercepts when green uniforms were present on the court (either team) was not significantly different from when green uniforms were absent from the court, t(144) = 0.545, p = 0.587, Cohen’s d = 0.100, 95% CI [−0.259, 0.458] (two-tailed), suggesting that players were only affected when viewing opponents in green. Possibly, for teams that wear green uniforms, associated priming effects are reduced by familiarity. If so, wearing green could hinder the decision-making of opposing players without influencing the behavioural responses of the wearer. Nonetheless, we acknowledge that this is a speculation that requires further investigation.

The majority of colour research in sport has examined what the effects of colour are (e.g. red enhances winning outcomes, Hill & Barton, Citation2005), rather than how the effects of colour occur. The current study offers an explanation that colour may affect sport performance by influencing inhibition function. It would be interesting to further examine whether colour influences outcomes via other forms of psychological functioning during sport, such as confidence or intuition.

Supplemental material

Experiment 2 data set (Park et al., 2023).sav

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Experiment 1 data set (Park et al., 2023).sav

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Acknowledgement

We are grateful to Li Ning Sports Science Research Centre, Li-Ning (China) Sports Goods Co. Ltd, Beijing, for their support in conducting the research.

We have reported how we determined our sample size, all data exclusions and manipulations, and we have provided justification for why we do not report all measures in the study.

Data availability

The data that support the findings of this study are openly available in figshare at https://doi.org/10.6084/m9.figshare.22637698.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Notes

1 A priori sample size calculation for planned contrasts with a medium effect size (d = 0.5), alpha of 0.05, and 95% power suggested that 45 participants were adequate to test our hypothesis. We initially recruited forty-four participants but after applying exclusion criteria (e.g., those who guessed our colour hypothesis N = 2, those with less than 66.67% accuracy N = 1, we ended up with forty-one participants.

2 There are three other outcome measures from the Go/NoGo task paradigm: Go accuracy (correct responses for Go trials), Go response time (stimuli onset to response initiation for Go trials), and Go response time variability (variability of time to respond for Go trials; intra-individual coefficient of variation = Go RTSD/Go RTM). However, these measures are often argued to be an “indirect” or correlated measure of inhibition as Go accuracy has been used to index inattention (Bezdjian et al., Citation2009), Go response time to index working memory capacity (Trueblood et al., Citation2011), and Go response time variability to index information processing efficiency and/or executive control (Bellgrove et al., Citation2004).

3 An “interception” is defined as a “steal” in basketball. However, a “steal” can also include a defensive player taking or deflecting a ball away from a dribble rather than a pass. NBA game statistics can be found on their official website (https://stats.nba.com/teams/, retrieved August 13, 2020).

4 Note that we were unable to use grey as our control colour (as we did in our laboratory study) because no teams in the Netball World Cup wore predominantly grey uniforms.

5 The mean number of intercepts per game for green, red, and other-coloured uniforms were visually screened using box-plots to check for skewness and outliers (i.e., values >3 times the interquartile range). An extreme data point was removed from the analysis (N = 1).

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