100
Views
0
CrossRef citations to date
0
Altmetric
Original Articles

Irradiance Rigs

, &
Pages 1-11 | Received 09 Sep 2010, Accepted 07 Oct 2011, Published online: 06 Mar 2012
 

Abstract

When using precomputed lighting on the static elements of a scene, it is important to light dynamic elements, such as animating characters, in a manner that is consistent with the static elements. One technique used in games is to project the external lighting into spherical harmonics (SH) from the center of each dynamic character, every frame, and then to use this SH vector to relight the character. For distant lights or small characters this approximation works well; however, if a light source is close to the character, or if the character is large (e.g., a dinosaur or large vehicle), this approach can breakdown. We present a technique that uses more sophisticated local lighting representations, which explicitly model spatial variation and error-driven criteria to determine whether light sources should be evaluated analytically or in a custom rig. This can increase the efficiency of deferred rendering techniques by minimizing the fill rate required for analytic light sources. Least squares techniques can be used to efficiently compute the coefficients of a spatial rig model based on the actual geometry of each dynamic mesh.

Acknowledgments

This work was motivated by discussions with developers at Propaganda Studios. We would like to acknowledge Peter Shirley and Ladislav Kavan for constructive comments and discussion. The soldier model is from the DirectX SDK.

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access
  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 53.00 Add to cart
* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.