Abstract
Cloth simulation is an area of research in domain of computer graphics, that assists actors/actress to wear such clothes that seem real using animated techniques. In this paper, we discuss a panoramic overview on computer graphics cloth simulation and modelling techniques such as firstly geometrical methods which utilise geometrical equations to generate cloth-like visualisations without taking into account the cloth apparent characteristics, secondly these approaches in dynamic cloth simulation are connected to fabric engineering field including three types which are the mass-spring model, particle-based system and elastically deformable model and thirdly hybrid methods that combine physical and geometrical methods essentially to arrive at a more complex simulation model are highlighted. The advance cloth simulation which stated that the cloth simulation is a mixture of a many methods and strategies, which involves mechanical simulation, statistical integration, collision recognition, constraints, and rendering approaches for creating clothes is discussed. Physical modelling phase and collision handling phase are critically inspected. The interaction between fluids and rigid and elastic bodies that boosts the complexity of fluids’ motion is discussed..
Acknowledgments
Authors are grateful to Management and Science University, Selangor, Malaysia, Department of Information Technology, Faculty of Computing and Information Technology Rabigh, King Abdulaziz University, Jeddah, Kingdom of Saudi Arabia.