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Part IV: Reassessments of Message Design and Persuasion Scholarship

Leveling Up: A Review of Emerging Trends and Suggestions for the Next Generation of Communication Research Investigating Video Games’ Effects

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Pages 349-377 | Published online: 18 May 2016
 

Abstract

Research involving the uses and effects of video games has been published for nearly three decades. Despite the medium’s rich potential for a broad range of societal applications and effects, the bulk of communication research dealing with video games has focused on a relatively narrow range of conceptual problems. This chapter presents an analysis of the advancement and evolution of four emerging areas of games research: gaming and cognition, gaming and health, alternative responses to anti-social gaming content, and social dimensions of gaming. In addition to reviewing the literature for each of these areas, directions for future research are suggested.

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