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Report

Gamification of Learning Aviation Knowledge for Improving the Efficiency of Flight Training

ORCID Icon & ORCID Icon
Received 15 Jun 2023, Accepted 20 May 2024, Published online: 24 May 2024
 

ABSTRACT

Objective

The goal of the present study was to determine whether using gamification with the flexibility of board game design to prepare aviation cadets for future flight training could reduce their fatigue and stress from work overload and thereby decrease risk of human error leading to accidents.

Background

Cadets need to have fully acquired aviation knowledge so as be able to access it spontaneously in decision-making when operating an aircraft and performing multi-tasks. The current tight training schedule and the need to immediately apply newly learned knowledge add considerable stress to the fatigue resulting from highly demanding physical training.

Method

A board game involving specific content, rules, and contexts and incorporating competition and collaboration was designed.

Results

The results showed that the learning effect of the game group was at least the same as, if not better than, traditional self-study. Both groups of cadets could retrieve their learning after two months. The game group was significantly more positive in their responses to the flow survey and expressed being in favor of learning by playing board games in the interviews.

Conclusion

The findings suggest the feasibility of adjusting the current pilot training program by adopting game-based learning of aviation knowledge at an early stage for future use.

Acknowledgments

This work was partially supported by the National Science and Technology Council of Taiwan under grant numbers, NSTC 112-2221-E-013-002-MY3.

Disclosure Statement

No potential conflict of interest was reported by the author(s).

Additional information

Funding

The work was supported by the National Science and Technology Council of Taiwan [NSTC 112-2221-E-013-002-MY3].

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