1,425
Views
25
CrossRef citations to date
0
Altmetric
Research Article

Effectiveness of 360° virtual reality and match broadcast video to improve decision-making skill

ORCID Icon, ORCID Icon, ORCID Icon, & ORCID Icon
Pages 255-262 | Accepted 06 Apr 2020, Published online: 20 Apr 2020
 

ABSTRACT

Video-based training is a commonly used method to develop decision-making in athletes and officials. This method typically uses match broadcast footage, yet technological advancements have made 360° Virtual Reality (360°VR) a possible effective tool to investigate. This study aimed to investigate the effectiveness of both 360°VR and match broadcast footage on improving decision-making. Amateur Australian football umpires (N= 32) participated in a randomised control trial. Participants completed a 5-week training intervention in either a 360°VR, match broadcast or control group. Decision-making was assessed at pre-training, 1-week post-training and 4-week retention points using reliable and valid 360°VR and match broadcast decision-making tests. Participants completed a short questionnaire detailing their perceptions of psychological fidelity, enjoyment, relevance, concentration and effort for each video mode. The 360°VR performed significantly better (p < 0.05) than the control group in the 360°VR retention test. No groups statistically improved over the intervention. Remaining pairwise comparisons for this test and the match broadcast test were not significantly different. 360°VR was rated significantly higher (p < 0.05) than match broadcast footage for psychological fidelity, enjoyment and relevance. 360°VR appears to be a beneficial training tool compared to a control, with stronger engagement from the participants than previously used match broadcast footage.

Disclosure statement

No potential conflict of interest was reported by the authors.

Practical implications

  • A 360ºVR training intervention demonstrates some improvements in decision-making skill in comparison to no video-based training (i.e., a control group).

  • A five-week match broadcast training intervention does not elicit a significant change in decision-making skill.

  • 360ºVR is a more game-like decision-making training tool, with participants perceiving this video mode to have stronger relevance and enjoyment than traditional match broadcast footage.

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 61.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 280.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.