Abstract
We live in a society where concepts of self, community, and "what is right and wrong" are constantly changing. This makes it particularly challenging for young people to construct a sense of self and to identify their most cherished values. Therefore, there is an amounting pressure in schools and society to create learning environments to explore these issues. Two research questions are at the heart of the work presented in this article: What kind of learning environment will afford opportunities for young people to naturally engage in reflection and discussion about issues of identity, in particular personal and moral values? and How can technologies have an impact on character and moral education? I propose identity construction environments (ICEs) as technological tools purposefully designed with the goal of supporting young people in the exploration of these issues.
I first describe the design principles that distinguish these environments from other learning technologies. I also specify the learning experiences they do afford-namely the understanding of identity as a complex construction composed by different elements, including personal and moral values. Then I present the conceptual foundations and implementation of the Zora ICE. Zora is a three dimensional multi-user virtual environment that engages learners in the design of a graphical virtual city and its social organization. I describe a summer workshop conducted with a multicultural group of teenagers using Zora. They designed a virtual city populated with objects and characters representing aspects of themselves and their values. In this participatory microcommunity those values were put to test. Finally I conclude with reflections and future work that points toward a new research agenda in the area of the learning sciences.