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Original Articles

Considerations for Training Team Situation Awareness and Task Performance Through PC-Gamer Simulated Multiship Helicopter Operations

Pages 191-205 | Published online: 13 Nov 2009
 

Abstract

In this research, we considered the development and implementation of a Targeted Acceptable Response to Generated Events or Tasks methodology (Fowlkes, Dwyer, Oser, & Salas, 1998; Fowlkes, Lane, Salas, Franz, & Oser, 1994) for training of intercockpit team situational awareness and task performance. Additionally, we considered the usability and suitability of a PC-gamer approach for simulation of multiship helicopter operations. In this research, we extended the concept of situation awareness and task performance from the traditional intracockpit crew focus to an intercockpit team perspective. That extension necessitated the development of evaluation instruments that link events, which affect the multiship aviation team, to their situational awareness and task performance. Further, we discuss the usability of the off-the-shelf PC-gamer interface and software used in the research along with suggestions for future research.

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