Abstract
In this research, we considered the development and implementation of a Targeted Acceptable Response to Generated Events or Tasks methodology (Fowlkes, Dwyer, Oser, & Salas, 1998; Fowlkes, Lane, Salas, Franz, & Oser, 1994) for training of intercockpit team situational awareness and task performance. Additionally, we considered the usability and suitability of a PC-gamer approach for simulation of multiship helicopter operations. In this research, we extended the concept of situation awareness and task performance from the traditional intracockpit crew focus to an intercockpit team perspective. That extension necessitated the development of evaluation instruments that link events, which affect the multiship aviation team, to their situational awareness and task performance. Further, we discuss the usability of the off-the-shelf PC-gamer interface and software used in the research along with suggestions for future research.