144
Views
7
CrossRef citations to date
0
Altmetric
Original Articles

Thinking with games: exploring digital gaming imaginaries and values in higher education

Pages 57-68 | Published online: 03 Jan 2014
 

Abstract

Drawing on empirical research conducted with games design tutors and students within higher education, this article addresses the ‘imaginaries’ that students draw to develop ideas and design games as they negotiate a transition from being players to designers. The article outlines tutors’ efforts to prepare students as industry ready and expand the cultural and historical resources that students draw on in design. These efforts are compared with approaches employed within critical media education and the article moves to outline the ‘thinking with games’ methodology which I experimented with to explore students’ emerging ‘designerly’ relationships with games. Distinctively, and resonating with critical media education, I introduced explicitly politically motivated games to students. The article explores the questions that emerged from this process on the specificity of students’ engagement with the game mechanics and content of explicitly politically motivated games, and issues of practice, theory and values in design.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.