4,532
Views
2
CrossRef citations to date
0
Altmetric
Articles

Violent Video Games Exposed: A Blow by Blow Account of Senseless Violence in Games

Pages 76-87 | Received 01 Mar 2016, Accepted 04 Aug 2016, Published online: 23 Sep 2016

References

  • Abelman, R. (1990). Determinants of parental mediation of children's television viewing. In J. Bryant (Ed.), Television and the American Family (pp. 311–328). Hillsdale NJ: Lawrence Erlbaum and Associates.
  • Anderson, C. (2003). Violent video games: Myths, facts, and unanswered questions studies provide converging evidence that exposure to media violence is a significant risk factor for aggressive and violent behavior. American Psychological Association Psychological Science Agenda: Science Briefs. Retrieved February 28, 2016, from http://www.apa.org/science/about/psa/2003/10/anderson.aspx
  • Anderson, C., Shibuya, A., Ihori, N., Swing, E., Bushman, B., Sakamoto, A., … & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: A meta-analytic review. American Psychological Association Psychological Bulletin, 136, 151–173.
  • Beasley, B., & Collins Standley, T. (2002). Shirts vs. skins: Clothing as an indicator of gender role stereotyping in video games. Mass Communication & Society, 5, 279–293.
  • Bijvank, M. N., Konijn, E. A., Bushman, B. J., & Roelofsma, P. H. (2009). Age and violent-content labels make video games forbidden fruits for youth. Pediatrics, 123, 870–876.
  • Brekke, A.D. (2006). Video game ratings: Does the system work for parents? (Unpublished master's thesis), The University of Tennessee Knoxville, Knoxville, Tennessee.
  • Bushman, B. J., & Anderson, C. A. (2002). Violent video games and hostile expectations: A test of the general aggression model. Personality and social psychology bulletin, 28, 1679–1686.
  • Bushman, B. J., & Huesmann, L. R. (2006). Short-term and long-term effects of violent media on aggression in children and adults. Archives of Pediatrics & Adolescent Medicine, 160(4), 348–352.
  • Calvert, C. (2002). Violence, video games, and a voice of reason: Judge Posner to the defense of kids' culture and the first amendment. San Diego Law Review, 39, 1.
  • Cantor, J. (1998). Ratings for program content: The role of research findings. The Annals of the American Academy of Political and Social Science, 557, 54–69.
  • Colón-de Martí, L. N., Rodríguez-Figueroa, L., Nazario, L. L., Gutiérrez, R., & González, A. (2011). Video games use patterns and parenteral supervision in a clinical sample of Hispanic adolescents 13–17 years old. Boletin de la Asociacion Medica de Puerto Rico, 104, 23–31.
  • Downs, E., & Smith, S. L. (2010). Keeping abreast of hypersexuality: A video game character content analysis. Sex Roles, 62, 721–733.
  • Entertainment Software Ratings Board (ESRB). (2016). ESRB Ratings Guide. Retrieved February 22, 2016, from http://www.esrb.org/ratings/ratings_guide.aspx
  • Gentile, D. (2009). Pathological video-game use among youth ages 8 to 18 a national study. Psychological Science, 20, 594–602.
  • Gentile, D. A., Maier, J. A., Hasson, M. R., de Bonetti, B. L. (2011). Parents' evaluation of media ratings a decade after the television ratings were introduced. Pediatrics, 128, 36–44. doi:10.1542/peds.2010-3026
  • Gentile, D. A., & Walsh, D. A. (2002). A normative study of family media habits. Journal of Applied Developmental Psychology, 23, 157–178.
  • Haninger, K., & Thompson, K. M. (2004). Content and ratings of teen-rated video games. The Journal of the American Medical Association, 291, 856–865.
  • Hartmann, T., Krakowiak, K. M., & Tsay-Vogel, M. (2014). How violent video games communicate violence: A literature review and content analysis of moral disengagement factors. Communication Monographs, 81, 310–332.
  • Ivory, A. H., & Kaestle, C. E. (2013). The effects of profanity in violent video games on players' hostile expectations, aggressive thoughts and feelings, and other responses. Journal of Broadcasting & Electronic Media, 57, 224–241.
  • Nije B. M., Konijn E. A., & Bushman B. J. (2012). “We don't need no education”: Video game preferences, video game motivations, and aggressiveness among adolescent boys of different educational ability levels. Journal of Adolescence, 35, 153–162.
  • Oxford Dictionaries. (2016). Definition of unprovoked in English. Retrieved February 23, 2016, from http://www.oxforddictionaries.com/us/definition/american_english/unprovoked
  • Padilla-Walker, L. M., Nelson, L. J., Carroll, J. S., & Jensen, A. C. (2010). More than a just a game: Video game and internet use during emerging adulthood. Journal of Youth and Adolescence, 39, 103–113.
  • Ranj, B. (2016, May 02). The 20 best-selling games of the last year. Retrieved July 01, 2016, from http://www.businessinsider.com/best-selling-video-games-2015-2016-5
  • Reeves, T. D. (2009). Tort liability for manufacturers of violent video games: A situational discussion of the causation calamity. Alabama Law Review, 60, 519-546.
  • Rideout, V. J., Foehr, U., & Roberts, D. (2010). Generation M 2—media in the lives of 8-to 18 year olds: A Kaiser Family Foundation study. Retrieved February 21, 2016, from http://kff.org/other/event/generation-m2-media-in-the-lives-of/
  • Roberts, D. F. (1999). Kids & Media@ the New Millennium: A Kaiser Family Foundation Report. A Comprehensive National Analysis of Children's Media Use. Executive Summary.
  • Smith, S. L. (2006). Perps, pimps, and provocative clothing: Examining negative content patterns in video games. Retrieved February 20, 2016, from http://psycnet.apa.org/psycinfo/2006-05034-005
  • Strasburger, V. C., & Donnerstein, E. (1999). Children, adolescents, and the media: Issues and solutions. Pediatrics, 103, 129–139.
  • Thompson, K. M., Tepichin, K., & Haninger, K. (2006). Content and ratings of mature-rated video games. Archives of Pediatrics & Adolescent Medicine, 160, 402–410.
  • Walsh, D. A. (2000, March 21). Interactive violence and children: Testimony submitted by the committee on commerce, science, and technology, United States senate. Minneapolis, MN: National Institute on Media and the Family. Retrieved July 26, 2016, from https://www.gpo.gov/CHRG-106shrg7
  • Walsh, D. A., & Gentile, D. A. (2001). A validity test of movie, television, and video-game ratings. Pediatrics, 107, 1302–1308.
  • Weber R., Ritterfeld U., & Mathiak K. (2006). Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study. Media Psychology, 8, 39–60.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.