753
Views
4
CrossRef citations to date
0
Altmetric
THE BALANCE POINT: Christine L. Ferguson, Column Editor

Ready Librarian One

(Contributor)

References

  • Bishoff, C., Farrell, S. L., & Neeser, A. E. ( 2015). Outreach, collaboration, collegiality: Evolving approaches to library video game services. Journal of Library Innovation, 6(1), 92–109.
  • Brown, R.T. ( 2014). A literature review of how videogames are assessed in library and information science and beyond. The Journal of Academic Librarianship, 40, 447–451.
  • Cross, E., Mould, D., & Smith, R. ( 2015). The protean challenge of game collections at academic libraries. New Review of Academic Librarianship, 21(2), 129–145.
  • De Groat, G. ( 2015). A history of video game cataloging in U.S. libraries. Cataloging & Classification Quarterly, 53(2), 135–156.
  • Emmens, C. A. (1982). The circulation of video games. School Library Journal, 29(3), 45.
  • Kane, D., Soehner, C., & Wei, W. ( 2007). Building a collection of video games in support of a newly created degree program at the University of California, Santa Cruz. Science & Technology Libraries, 27(4), 77–87.
  • Laskowski, M., & Ward, D. ( 2009). Building next generation video game collections in academic libraries. Journal of Academic Librarianship, 35(3), 267–273.
  • Miller, O. ( 2014). Collecting library resources for video game design students: An information behavior study. Art Documentation: Journal of the Art Libraries Society of North America, 33(1), 129–146.
  • Nicholson, S. (2013). Playing in the past: A history of games, toys, and puzzles in North American libraries. Library Quarterly, 83(4), 341–361.
  • Pilachowski, D. ( 2010, February 24). Yes, video games in the library. Williams College Libraries News. Retrieved from http://library.williams.edu/news/294/
  • Robson, D. D., & Durkee, P. ( 2012). New directions for academic video game collections: Strategies for acquiring, supporting, and managing online materials. Journal of Academic Librarianship, 38(2), 79–84.
  • Tappeiner, E., & Lyons, C. ( 2008). Selection criteria for academic video game collections. Collection Building, 27(3), 121–125.
  • UBM Tech. ( 2015). Game career guide. Retrieved from http://www.gamecareerguide.com/schools/
  • University of California Santa Cruz University Library. ( 2015). Video games. Retrieved from http://library.ucsc.edu/collections/video-games
  • University of Illinois at Urbana–Champaign—University Library. ( 2015). UIUC gaming initiative—about the collection. Retrieved from http://www.library.illinois.edu/gaming/about.html

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.