References
- Alperstein, N. M. 1991. “Imaginary Social Relationships with Celebrities Appearing in Television Commercial.” Journal of Broadcasting & Electronic Media 35: 43–58. doi: 10.1080/08838159109364101
- Berger, C. R., and R. J. Calabrese. 1975. “Some Explanations in Initial Interaction and Beyond: Toward a Developmental Theory of Interpersonal Communication.” Human Communication Research 1: 99–112. doi: 10.1111/j.1468-2958.1975.tb00258.x
- Berscheid, E., and E. Walster. 1974. “Physical Attractiveness.” Advances in Experiment Social Psychology 7: 157–215. doi: 10.1016/S0065-2601(08)60037-4
- Bomstein, R. F. 1989. “Exposure and Affect: Overview and Meta-analysis of Research, 1968–1987.” Psychological Bulletin 106: 265–289. doi: 10.1037/0033-2909.106.2.265
- Bonetti, L., M. A. Campbell, and L. Gilmore. 2010. “The Relationship of Loneliness and Social Anxiety with Children's and Adolescents’ Online Communication.” Cyberpsychology, Behavior, and Social Networking 13 (3): 279–285. doi: 10.1089/cyber.2009.0215
- Boorstin, D. J. 1992. The Image: A Guide to Pseudo-events in America. New York: Vintage Books.
- Brehm, S. S. 1992. Intimate Relationship. New York: McGraw-Hill.
- Christou, G., E. L. C. Law, P. Zaphiris, and C. S. Ang. 2013. “Challenges of Designing for Sociability to Enhance Player Experience in Massively Multi-player Online Role-playing Games.” Behaviour & Information Technology 32 (7): 724–734. doi: 10.1080/0144929X.2012.754497
- Dion, K. K. 1972. “Physical Attractiveness and Evaluations of Children's Transgressions.” Journal of Personality and Social Psychology 24: 207–213. doi: 10.1037/h0033372
- Dion, K. K., and E. Berscheid. 1974. “Physical Attractiveness and Peer Perception among Children.” Sociometry 37: 1–12. doi: 10.2307/2786463
- Ferguson, M. B., P. C. Anderson-Hanley, M. O. Mazurek, S. Parsons, and Z. Warren. 2012. “Game Interventions for Autism Spectrum Disorder.” Games For Health: Research, Development, and Clinical Applications 1 (4): 248–253. doi: 10.1089/g4h.2012.0717
- Ferri, A. J. 2010. “Emergence of the Entertainment Age.” Social Science and Modern Society 47: 403–409.
- Granitz, N. A., and J. C. Ward. 1996. “Virtual Community: A Socio-cognitive Analysis.” Advances in Consumer Research 23: 161–166.
- Hamm, N. H., M. R. Baum, and K. W. Nikels. 1975. “Effects of Race and Exposure on Judgments of Interpersonal Favorability.” Journal of Experimental Social Psychology 11: 14–24. doi: 10.1016/S0022-1031(75)80005-9
- Harrison, A. A. 1977. “Mere exposure.” In Advances in Experimental Social Psychology, edited by L. Berkowitz, 39–83. San Diego, CA: Academic Press.
- Johnson, M. A. 1989. “Variables Associated with Friendship in an Adult Population.” Journal of Social Psychology 129: 379–390. doi: 10.1080/00224545.1989.9712054
- Keeter, S. 1987. “The Illusion of Intimacy Television and the Role of Candidate Personal Qualities in Voter Choice.” The Public Opinion Quarterly 51: 344–358. doi: 10.1086/269040
- Kim, K. H., J. Y. Park, D. Y. Kim, H. I. Moon, and H. C. Chun. 2002. “E-lifestyle and Motives to use Online Games.” Irish Marketing Review 15: 71–77.
- Klang, M. 2004. “Avatar: From Deity to Corporate Property A Philosophical Inquiry into Digital Property in Online Games.” Information, Communication & Society 7: 389–402. doi: 10.1080/1369118042000284614
- Klohnen, E., and S. Luo. 2003. “Interpersonal Attraction and Personality: What is Attractive–Self Similarity, Ideal Similarity, Complementarity, or Attachment Security?” Journal of Personality and Social Psychology 85: 709–722. doi: 10.1037/0022-3514.85.4.709
- Korabik, K. 1981. “Changes in Physical Attractiveness and Interpersonal Attraction.” Basic and Applied Social Psychology 2: 59–65. doi: 10.1207/s15324834basp0201_5
- Lo, S.-K. 2008. “The Impact of Online Game Character's Outward Attractiveness and Social Status on Interpersonal Attraction.” Computers in Human Behavior 24: 1947–1958. doi: 10.1016/j.chb.2007.08.001
- Lo, S.-K., C.-C. Wang, and W.-C. Fang. 2005a. “Physical Interpersonal Relationships and Social Anxiety among Online Game Players.” CyberPsychology and Behavior 8: 15–20. doi: 10.1089/cpb.2005.8.15
- Lo, S.-K., C.-C. Wang, and W.-C. Fang. 2005b. “The Exploratory Research of On-line Game Consumer Purchasing Decision Process and Switching Factors.” Electronic Commerce Research 3: 289–306.
- McCroskey, J. C., and T. A. McCain. 1974. “The Measurement of Interpersonal Attraction.” Speech Monographs 41: 261–266. doi: 10.1080/03637757409375845
- Meyers, E. 2009. “‘Can you Handle my Truth?’: Authenticity and the Celebrity Star Image.” The Journal of Popular Culture 42: 890–907. doi: 10.1111/j.1540-5931.2009.00713.x
- Moreland, R. L., and S. R. Beach. 1992. “Exposure Effects in the Classroom: The Harrison Development of Affinity among Students.” Journal of Experimental Social Psychology 28: 255–276. doi: 10.1016/0022-1031(92)90055-O
- Moreland, R. L., and R. B. Zajonc. 1982. “Exposure Effects in Person Perception: Familiarity, Similarity, and Attraction.” Journal of Experimental Social Psychology 18: 395–415. doi: 10.1016/0022-1031(82)90062-2
- Mortazavi, B., S. Nyamathi, S. I. Lee, T. Wilkerson, H. Ghasemzadeh, and M. Sarrafzadeh. 2014. “Near-realistic Mobile Exergames with Wireless Wearable Sensors.” IEEE Journal of Biomedical and Health Informatics 18 (2): 449–456. doi: 10.1109/JBHI.2013.2293674
- Murstein, B. I., and R. G. Brust. 1985. “Humor and Interpersonal Attraction.” Journal of Personality 49: 637–641.
- Okleshen, C., and S. Grossbart. 1998. “Usenet Groups, Virtual Community and Consumer Behaviors.” Advance in Consumer Research 25: 276–282. doi: 10.1086/209539
- Pe-Than, E. P. P. P., D. H. L. Goh, and C. S. Lee. 2014. “A Typology of Human Computation Games: An Analysis and a Review of Current Games.” Behaviour & Information Technology 34 (8): 809–824. doi: 10.1080/0144929X.2013.862304
- Sánchez, J. L. G., F. L. Vela, F. M. Simarro, and N. Padilla-Zea. 2012. “Playability: Analyzing User Experience in Video Games.” Behaviour & Information Technology 31 (10): 1033–1054. doi: 10.1080/0144929X.2012.710648
- Ström, P., and M. Ernkvist. 2014. “Product and Service Interaction in the Chinese Online Game Industry.” Technology Innovation Management Review. 4(5): 6–17. http://timreview.ca/article/789.
- Swap, W. C. 1977. “Interpersonal Attraction and Repeated Exposure to Rewarders and Punishers.” Personality and Social Psychology Bulletin 3: 248–251. doi: 10.1177/014616727700300219
- Townsend, J. M., and G. D. Levy. 1990. “Effects of Potential Partners’ Physical Attractiveness and Socioeconomic Status on Sexuality and Partner Selection: Sex Differences in Reported Preferences of University Students.” Archives of Sexual Behavior 19: 149–164. doi: 10.1007/BF01542229
- Tseng, F. C., and C. I. Teng. 2015. “Online Gamers’ Preferences for Online Game Charging Mechanisms: The Effect of Exploration Motivation.” International Journal of E-Business Research 11: 23–34. doi: 10.4018/ijebr.2015010102
- Varma, A., L. K. Stroh, and L. B. Schmitt. 2001. “Women and International Assignments: The Impact of Supervisor-subordinate Relationships.” Journal of World Business 36: 380–388. doi: 10.1016/S1090-9516(01)00062-1
- Williams, D., N. Yee, and S. E. Caplan. 2008. “Who Plays, How Much, and Why? Debunking the Stereotypical Gamer Profile.” Journal of Computer-Mediated Communication 13: 993–1018. doi: 10.1111/j.1083-6101.2008.00428.x
- Wu, J., P. Li, and S. Rao. 2008. “Why They Enjoy Virtual Game Worlds? An Empirical Investigation.” Journal of Electronic Commerce Research 9 (3): 219–230.
- Wu, J., and D. Liu. 2007. “The Effects of Trust and Enjoyment on Intention to Play Online Games.” Journal of Electronic Commerce Research 8 (2): 128–140.
- Xu, Z., O. Turel, and Y. Yuan. 2012. “Online Game Addiction among Adolescents: Motivation and Prevention Factors.” European Journal of Information Systems 21: 321–340. doi: 10.1057/ejis.2011.56
- Yee, N. 2006. “Motivations for Play in Online Games.” CyberPsychology and Behavior 9: 772–775. doi: 10.1089/cpb.2006.9.772
- Zajonc, R. B. 1968. “Attitudinal Effects of Mere Exposure.” Journal of Personality and Social Psychology Monographs 9: 1–27. doi: 10.1037/h0025848
- Zajonc, R. B. 2001. “Mere Exposure: A Gateway to the Subliminal.” Current Directions in Psychological Science 10: 224–228. doi: 10.1111/1467-8721.00154
- Zajonc, R. B., H. Markus, and W. R. Wilson. 1974. “Exposure Effects and Associative Learning.” Journal of Experimental Social Psychology 10: 248–263. doi: 10.1016/0022-1031(74)90071-7