References
- Alavi, M., B. C. Wheeler, and J. S. Valacich. 1995. Using IT to Reengineer Business Education: An Exploratory Investigation of Collaborative Telelearning. MIS quarterly: 293–312.
- Alavi, M., and D. E. Leidner. 2001. “Research Commentary: Technology-mediated Learning – A Call for Greater Depth and Breadth of Research.” Information Systems Research 12 (1): 1–10. doi: 10.1287/isre.12.1.1.9720
- Antonieta, Â. 2014. “Immersive Simulation of Architectural Spatial Experiences.” Blucher Design Proceedings 1 (7), 495–499.
- Bandura, A. 1986. Social Foundation for Thought and Action. Englewood Cliffs, NJ: Prentice-Hall.
- Basu, A., and K. Johnsen. 2014. “Ubiquitous Virtual Reality ‘To-Go’.” In Virtual Reality (VR), March, 161–162. IEEE.
- Barclay, D., C. Higgins, and R. Thompson. 1995. “The Partial Least Squares (PLS) Approach to Causal Modeling: Personal Computer Adoption and Use as an Illustration.” Technology Studies, Special Issue on Research Methodology 2 (2): 285–309.
- Bodle, K., M. Malin, and A. Wynhoven. 2015. “ Students’ Perception of e-Portfolios as a Reflective Assessment Tool in a Dual Mode Indigenous Business Course.” Edulearn15, the, International Conference on Education and New Learning Technologies.
- Chapoulie, E. 2014. “ Gestures and Direct Manipulation for Immersive Virtual Reality.” Université Nice Sophia Antipolis.
- Chuan, K. M., C. J. Chen, and C. S. Teh. 2008. “Incorporating Kansei Engineering in Instructional Design: Designing Virtual Reality based Learning Environments from a Novel Perspective.” Themes in Sciences and Technology Education 1 (1): 37–48.
- Dalgarno, B., J. G. Hedberg, and B. Harper. 2002. The Contribution of 3D Environments to Conceptual Understanding. Unitec Institute of Technology: 149–158.
- Davis, F. D. 1989. “Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology.” MIS Quarterly 13 (3): 319–340. doi: 10.2307/249008
- Dishaw, M., D. Strong, and D. B. Bandy. 2002. “ Extending the Task-Technology Fit Model with Self-efficacy Constructs.” Eighth Americas Conference on Information Systems, 1021–1027.
- Garris, R., R. Ahlers, and J. E. Driskell. 2002. “Games, Motivation, and Learning: A Research and Practice Model.” Simulation & Gaming 33 (4): 441–467. doi: 10.1177/1046878102238607
- Gefen, D., D. Straub, and M. C. Boudreau. 2000. “Structural Equation Modeling and Regression: Guidelines for Research Practice.” Communications of the Association for Information System, 2–76.
- Goodhue, D. L., and R. L. Thompson. 1995. “Task-Technology Fit and Individual Performance.” MIS Quarterly 19 (2): 213–236. doi: 10.2307/249689
- Green, J., A. Wyllie, and D. Jackson. 2014. “ Virtual Worlds: A New Frontier for Nurse Education?” Collegian Journal of the Royal College of Nursing Australia 21 (2): 135–141.
- Griol, D., J. M. Molina, and Z. Callejas. 2014. “An Approach to Develop Intelligent Learning Environments by Means of Immersive Virtual Worlds.” Journal of Ambient Intelligence and Smart Environments 6 (2): 237–255.
- Hair, J. F., R. E. Anderson, R. L. Tatham, and W. Black. 2011. Multivariate Data Analysis. Technometrics 31 (3): 103–104.
- Hsieh, S. M., B. R. Chang, and Y. H. Tseng. 2014. “The Process of Implementing the Learning Outcome of Nursing Students and the Affecting Factors of Nursing Clinical Practice.” Journal of Nursing & Healthcare Research 10 (4): 323–332.
- Jennett, C., A. L. Cox, P. Cairns, S. Dhoparee, A. Epps, T. Tijs, and A. Walton. 2008. “Measuring and Defining the Experience of Immersion in Games.” International Journal of Human-Computer Studies 66 (9): 641–661. doi: 10.1016/j.ijhcs.2008.04.004
- Jöreskog, K. G., and H. Wold. 1982. “The ML and PLS Techniques for Modelling with Latent Variables: Historical and Competitive Aspects.” In Systems Under Indirect Observation, Part I, edited by K.G. Jöreskog, and H. Wold, 263–270. Amsterdam: North-Holland.
- Joshi, M., and R. Chugh. 2009. “New Paradigms in the Teaching and Learning of Accounting: Use of Educational Blogs for Reflective Thinking.” International Journal of Education & Development Using Informati 5 (3): 1–11.
- Khalid, F., S. F. M. Yassin, M. Y. Daud, A. A. Karim, and M. J. A. Rahman. 2016. “Exploring Reflective Capacity among First-year Students on a Computer in Education Course.” Creative Education 7 (1): 77–85. doi: 10.4236/ce.2016.71008
- Klopping, I. M., and E. McKinney. 2004. “Extending the Technology Acceptance Model and the Task-Technology Fit Model to Consumer e-Commerce.” Information Technology, Learning, and Performance Journal 22 (1): 35.
- Laver, K., S. George, S. Thomas, J. E. Deutsch, and M. Crotty. 2015. “Virtual Reality for Stroke Rehabilitation: An Abridged Version of a Cochrane Review.” European Journal of Physical & Rehabilitation Medicine 51 (4): 497–506.
- Lawson, G., P. Herriotts, L. Malcolm, K. Gabrecht, and S. Hermawati. 2015. “The Use of Virtual Reality and Physical Tools in the Development and Validation of Ease of Entry and Exit in Passenger Vehicles.” Applied Ergonomics 48: 240–251. doi: 10.1016/j.apergo.2014.12.007
- Lee, D. Y., and M. R. Lehto. 2013. User Acceptance of YouTube for Procedural Learning: An Extension of the Technology Acceptance Model. Computers & Education 61: 193–208.
- Lee, A. L., K. W. Wong, and C. C. Fung. 2010. “How Does Desktop Virtual Reality Enhance Learning Outcomes? A Structural Equation Modeling Approach.” Computers & Education 55 (4): 1424–1442. doi: 10.1016/j.compedu.2010.06.006
- Leite, W. L., M. Svinicki, and Y. Shi. 2010. “Attempted Validation of the Scores of the VARK: Learning Styles Inventory with Multitrait–Multimethod Confirmatory Factor Analysis Models.” Educational and Psychological Measurement 70 (2): 323–339. doi: 10.1177/0013164409344507
- Leung, D. Y. P., and D. Kember. 2003. “The Relationship Between Approaches to Learning and Reflection upon Practice.” Education Psychology 23 (1): 61–71. doi: 10.1080/01443410303221
- McGill, T. J., and J. E. Klobas. 2009. “A Task–Technology Fit View of Learning Management System Impact.” Computers & Education 52 (2): 496–508. doi: 10.1016/j.compedu.2008.10.002
- Medellín-Castillo, H. I., González-Badillo, G., Govea, E., Espinosa-Castañeda, R., and Gallegos, E. 2015. “ Development of Haptic-enabled Virtual Reality Applications for Engineering, Medicine and Art.” ASME 2015 International Mechanical Engineering Congress & Exposition Imece.
- Merrill, M. D. 1983. “Component Display Theory.” In Instructional Design Theories and Models: An Overview of their Current Status, edited by C. M. Reigeluth, 282–333. Hillsdale, NJ: Lawrence Erlbaum Associates.
- Merrill, M. D. 1994. Instructional Design Theory. Englewood Cliffs, NJ: Educational Technology Publications.
- Monahan, T., G. McArdle, and M. Bertolotto. 2008. “Virtual Reality for Collaborative e-Learning.” Computers & Education 50 (4): 1339–1353. doi: 10.1016/j.compedu.2006.12.008
- Niederhauser, D. S., and S. Perkmen. 2010. “Beyond Self-Efficacy: Measuring Pre-service Teachers’ Instructional Technology Outcome Expectations.” Computers in Human Behavior 26 (3): 436–442. doi: 10.1016/j.chb.2009.12.002
- Oghazi, P., R. Mostaghel, M. Hultman, and V. Parida. 2012. Antecedents of Technology-Based Self-Service Acceptance: A Proposed Model. Services Marketing Quarterly 33 (3): 195–210.
- Ott, M., and M. Tavella. 2009. “A Contribution to the Understanding of What Makes Young Students Genuinely Engaged in Computer-based Learning Tasks.” Procedia-Social and Behavioral Sciences 1 (1): 184–188. doi: 10.1016/j.sbspro.2009.01.034
- Phan, H. P. 2007. “An Examination of Reflective Thinking, Learning Approaches, and Self-efficacy Beliefs at the University of the South Pacific: A Path Analysis Approach.” Educational Psychology 27 (6): 789–806. doi: 10.1080/01443410701349809
- Roussou, M. 2004. “Learning by Doing and Learning Through Play: An Exploration of Interactivity in Virtual Environments for Children.” Computers in Entertainment (CIE) 2 (1): 10. doi: 10.1145/973801.973818
- Salzman, M. C., C. Dede, R. B. Loftin, and J. Chen. 1999. “A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning.” Presence: Teleoperators and Virtual Environments 8 (3): 293–316. doi: 10.1162/105474699566242
- Sharda, R., N. C. Romano Jr, J. A. Lucca, M. Weiser, G. Scheets, J. M. Chung, and C. M. Sleezer. 2004. “Foundation for the Study of Computer-Supported Collaborative Learning Requiring Immersive Presence.” Journal of Management Information Systems 20 (4), 31–63.
- Shih, B. Y., C. Y. Chen, and C. L. Chen. 2012. “An Enhanced Acceptance Model for Exploring User Intention Towards Virtual Reality Environment: Partial Least Squares (PLS) Statistical Method.” International Journal of Physical Sciences 7 (5): 776–786.
- Shiratuddin, F. 2015. “A Comparative Study of Virtual Reality Displays for Construction Education.” Jundishapur Journal of Microbiology 8 (7).
- Strong, D. M., M. T. Dishaw, and D. B. Bandy. 2006. Extending Task Technology Fit with Computer Self-Efficacy. ACM SIGMIS Database 37(2–3): 96–107.
- Swanson, E. B. 1987. “Information Channel Disposition and use.” Decision Sciences 18 (1): 131–145. doi: 10.1111/j.1540-5915.1987.tb01508.x
- Travassos Valdez, M., C. Machado Ferreira, M. J. M. Martins, and F. P. Maciel Barbosa. 2015. “ 3D Virtual Reality Experiments to Promote Electrical Engineering Education.” International Conference on Information Technology based Higher Education and Training (ITHET), 1–4. IEEE.
- Tripathi, S. 2015. “ Task-Technology Fit (TTF) Model to Evaluate Adoption of Cloud Computing: A Multi-case Study.” International Journal of Applied Engineering Research 10: 9185–9200.
- Venkatesh, V. 2000. “Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model.” Information Systems Research 11 (4): 342–365. doi: 10.1287/isre.11.4.342.11872
- Webster, J., and P. Hackley. 1997. Teaching Effectiveness in Technology-Mediated Distance Learning. Academy of Management Journal 40 (6): 1282–1309.
- Wan, Z., Y. Fang, and D. J. Neufeld. 2007. “The Role of Information Technology in Technology-mediated Learning: A Review of the Past for the Future.” Journal of Information Systems Education 18 (2): 183–192.
- Witmer, B. G., and M. J. Singer. 1998. Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence: Teleoperators and Virtual Environments 7 (3): 225–240.
- Yu, S., I. J. Chen, K. F. Yang, T. F. Wang, and L. L. Yen. 2007. A Feasibility Study on the Adoption of E-Learning for Public Health Nurse Continuing Education in Taiwan. Nurse Education Today 27 (7): 755–761.
- Zakaria, H., and N. M. Daud. 2014. “Investigating Task-Technology Fit and Peer Acceptance on Usage and Performance of Collaborative Systems for Research.” Advances in Natural & Applied Sciences 8 (8): 14–24.